One tile colony border

erickcid

Warlord
Joined
May 26, 2004
Messages
102
Location
New York City, USA
I would like to see colonies have a one tile border, disallowing building a city near an important colony to wipe it out. The colony would have limited or no production ability and a rights of passage would be required to transfer resources once a colony is surrounded. The colonies could also be bought, sold and traded via diplomacy. Perhaps a colony might be as a one population city with a limited set of build options. Perhaps after a certain time period and certain colony level improvements it could grow into a city.
 
nice idea, so this is modifying the existing colonies right? part of the reason they didn't have colonies have borders is because otherwise they would be too powerful. maybe have one of the options colonies have is something that can gice them culutre
 
Colonies can only be built on resources, right? If so, then this isn't an overpowering thing at all. In fact, it makes colonies worth using.

I'm all for this one.
 
ybbor: yes, it would be an adjustment to the present system.

khift: yes, only on resources. I agree. The present system is the reason I do not use colonies.
 
If you assimilate your colony you should be returned your worker.

A 1 tile border around a colony to prevent another nation settling and stealing your resource sounds good but it should be non-cultural, so if a nations territory expands into your colony through their cultural expansion you should lose the colony and resource but not the worker.
 
Like resource crawlers were used in AC? With building options like walls? Or a special worker function? Either way 2 hands up :).
 
and colonies end up being cities historically...if a colony has been around for awhile it should become a town. Syracuse...Boston ...ect
 
I don't think colonies should be able to build or get culture but they should be able to resist others cultural borders and stay so unless they fall to a culture flip.
 
I like the ideas here. My summary:
1) Colonies should start with a one-tile cultural border so they cannot be settled on or settled next to.
2a) Colonies should be able to produce limited buildings after a certain time.
2b) Once the colony has been around enough, it becomes a one-pop town.
3) Colonies should be able to flip.
4) If your borders catch up to a colony, you can choose to maintain it as a town or reclaim your worker.
 
5) (?) Colonies should be able to trade with your home town even if they are not connected by roads/have no ports.
 
sir_schwick said:
Colonies should act as their own harbour/airport. Maybe that could be one fo the structures a colony could build, at reduced cost of course.
YES YES YES!!! No more useless iron on a one tile mountain island!
 
I like the idea of colony borders, because my colonies keep getting captured by the rest of the world, (I hate the rest of the world)
 
If you did this, you would have people exploiting by running workers out everywhere and building colonies to control territory, which would really affect the expansion model, not good. I do like the idea of getting your worker back if another civ assimilates your colony though.

The infrastructure associated with building a colony being built is a good idea, however, this should cost you. If, say you send a worker out to a worthless little island (worthless except there is iron/oil there) and you build a colony on it, you should get a popup box asking if you want a harbor in the colony, if you click yes, it costs the same amount of gold as it would to rush buy a harbor in a city. Airports, could be the same (that's pricey, though), you could gain an airfield there at the same time to base air units out of, which would be nice.
 
due to losing the worker I usually send a settler instead and make a city next to a resource and just build a road with my workers
I like the idea in this thread
 
I strongly support this idea!

With one addition.

There should also be a spy mission to take control over another civs colony. Possibly colonies should also be subject to cultural conversion.
 
How about allowing Colonies to become a city by simply allowing the civilization that built the colony add a worker to it, after 5-15 turns that the colony existed?
 
I don't believe colonies should have their own culture (though the possibility of them acting as an Airport/Harbor is intriguing).

That is one of the few things that actually seperates it from cities. If you want a more secure 'resource claimer' - just build a city!
 
Why not colonies being 1 tile territory, buildable anywhere, workers can add airfield/harbor (as tile improvements), flippable but only when totally surrounded by other civ, automatically starts at pop 3 when you put a settler on it, only get your worker back if your borders grow to meet it (or you drop a settler next to but not on the colony). To avoid colony barricades don't allow adjoining colonies. Maybe allow defensive bonus to fortified units. Make them tradeable and spy-stealable but invasion destroys.

Another idea, allow colonies to be built within your borders in the gaps that inefficient city placement leaves. Point their resource harvest back to the closest (or only linked) city. All sorts of fun to be had with colonies.
 
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