Strategic Advisory Committee

Eklektikos

Eponymous
Joined
Apr 24, 2002
Messages
2,635
Location
London, UK
The purpose of this group is the formulation of effective overall strategies in order to at least survive, and preferably dominate, in the the harsh environment of an Emperor level game. I call on all habitual players of Monarch level games or higher to join this group and help guide our new nation to victory. All other citizens are of course welcome to join too! :)

Founder / Chaiman: Eklektikos

Members:

Eklektikos
Disorganizer
Chiefpaco
Grey Fox
Eyrei
Cyc
BCLG100
Shaitan
Falcon02
Civgeneral
Furry Spatula
Agammemnus
AlmightyJosh
Chieftess
Zarn
Bill_in_PDX
Ipris
Stuck_As_a_Mac
Interjectiv
 
I'll join. However, I have lost my only 2 Emporer games in 1.29. I'm starting to rethink this difficulty level...
 
One thing we should note is our starting techs, Warrior Code and Bronze working. This will allow us to build archers and spearmen from turn 0. However, these units will take twice as long to build as warriors, so we should of course get a few warriors out exploring.

Our starting number of content citizens is 1, so a Military Police should come in handy, as soon as we can spare one. We may even want to take a close look at the luxury slider to keep people working so our cities may expand.

The AI will start with many units, I think about 8. This will make them very tough to knock out super early. I'd suggest we build a good sized force before attempting an assault.

Of course, we are scientific and militaristic. I think we should take as many advantages out of this as possible. We can build libraries to further our culture and I think we should be fighting quite often to take advantage of our militaristic advantage.

We may be hard pressed to keep up with research. I have found it very difficult in Emporer in 1.29 to do so. Also, the AI's can go through the tree quite quickly, leaving us behind. This also makes wonder building difficult. Many times have I been forced to waste shields because I've been beaten to wonders. It should take close consideration on what we should do here.
 
I'll join. I also have not played a game with 1.29 yet. Maybe I will download it today. It looks like a useful thing for someone to post in this thread is a summary of the changes made for 1.29.
 
I can get that, Eyrei. I'll post and edit here. I suggest (for anyone/everyone) trying a 1.29 game just to see if anything is different. Maybe try a small game with accelerated production so you can play more quickly.

Gameplay Changes:

* Added Fortify All and Wake All right-click menu commands.

* Added "Always Renegotiate Deals" prefs which forces a renegotiation of every non-peace treaty deal every 20 turns.

* Changed Military Advisor to evaluate armies based on relative strengths of units as opposed to number of units.

* Commercial trait is moved from 12.5% increase of optimal # of cities to 25% increase.

* Research rate has been re-worked. Here is an excerpt from a Firaxis chat:
[SorenJohnson_Firaxis] another changeg I should mention is that tech cost is now constant across difficulty levels, so Deity so no longer be (quite) the tech race it has been.
[BigFurryMonster] Was the human tech cost higher at Deity then?
[SorenJohnson_Firaxis] that's right... the human cost is increased instead of the AI cost being decreased
[SorenJohnson_Firaxis] let me rephrase. In 1.21 and earlier, a tech cost the AI 6 and the human 10 under Deity. With 1.29, techs cost the AI 10 and the human ~15 under Deity.
 
can i join even if it is a bit militristic the sausage traders guild is behind it hey how about you work on the militristic side of the campaign and well work on the other side/sides :)
 
@chiefpaco - question. when would be an appropriate time to start a settler for you? After the first two warriors? 2 warriors and a spearman? Or after one warrior?

Sign me up BTW.
 
It seems a bit early to go into too much detail.

Here is how I like to start, in the general case:
Settle in the opening spot, or maybe move 1 or 2 squares, especially if I can settle on a river or get off a desert. There's no time to waste.

I like to get my 1st settler made ASAP. Plunk him down on the best food spot to generate more settlers and workers. So, I would go 2 warriors and then settler. After that, it really depends. Usually another warrior or 2 follows (to compensate for a lost one or play military police or protect the new city). However, sometimes a spearman or Granary can be beneficial. Then as many settlers as my town can afford.
 
I would welcome the opportunity to join this group.

I agree with cp, 2 warriors and a settler is the start build.

While we can build archers and spearmen in the beginning, I usually pump out warriors for a bit just to get explorers on the move and military police in place. Pehaps a spear/archer depending on the barb situation.

Our negative side is that temples are full cost, and while libraries are cheaper, we will need to research techs to get there. My biggest question with the Germans is always go for Iron Working or Alphabet-Writing-Lit for the GL and libraries?

On Emp level, I'd normally go the alpha route since iron working can be dealt for, or hopefully found in a hut, and it is unlikely I will be going military in the early BC's against superior forces.
 
My initial thoughts are along the lines of building two warriors - the first to explore and the second to act as garrison - then a settler, and then 4 or 5 archers with a view to taking down a nearby rival capital early on. Nothing like getting a few free techs, some workers and some extra gold nice and early. :)
 
Count me in (please). I normaly play on Regent and normaly win (about 9 times out of 10) and have only tried Emperor once (I got frustrated that my military units couldn't win battles even though they were better.

Where is the citizen regestry and when was this thread opened?
 
Sign me up!

Originally posted by Eklektikos
My initial thoughts are along the lines of building two warriors - the first to explore and the second to act as garrison - then a settler, and then 4 or 5 archers with a view to taking down a nearby rival capital early on. Nothing like getting a few free techs, some workers and some extra gold nice and early. :)
Absolutely. To paraphrase the great Chicagoans, "Make war early and often". A constant assault mentality is a requirement on this difficulty level.

My normal start build is 2 warriors (1 MP and the other local survey, eventually returning to be the 2nd MP) then 5 or more offensives (warriors if that's all that's available, preferably bowmen). This assault force does local recon until the entire force is ready then moves en mass against the nearest foreign power. Once the assault force is gone, the capital builds a settler and then defensive units.

The assault force can take 2 cities. After this, sue for peace plus technology, plus money. If it's very lucky it can take out a civ.

Lather, rinse, repeat.

The only time we should be at peace is when we are building up assault forces between wars.

I do not put a penny into tech research (slider at 0). There is no way to keep up with the AI and it is far cheaper to extort or purchase techs. On this difficulty level there is no margin for hubris. Use the math, take the cash. Research is for the AI and not for us (until we are WAY ahead).
 
No need to Build Spearmen early on in emperor. 2 Warriors, then Settler. Then the same procedure, until you have built atleast 5 Settlers or so in the Capital.
 
I'm in, I normally don't play games on Emporer, but I'll give my two cents whenever I feel I have something to offer and have the time to post it.
 
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