Next Turn: 775bc

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Jayne

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If you're sitting comfortably, then I'll begin.........

900bc The request of the citizens of NUF for a huge tax raise was granted. Workers were reassigned jobs to help out with the 'Colossus Crisis' apart from those of Dellham and Little Nemo who were set to work populating the island.

End Turn - Press Enter

:eek: :cry: :eek: 'Indians have nearly finished Colossus' :eek: :cry: :eek:

Discover Literacy and start Mysticism.


875bc After a little bit of calculation, realise we can afford to Rush Buy Colossus thanks to the tax hike, and a diplomat, chariot and legion sacrificing themselves for their Queen, with $18 to spare. :goodjob:

All workers are re-assigned to previous jobs, and tax rate is returned to normal.

Castle Jayne is founded and work starts on settlers. As Elysium is now undefended, legion carries on to defend Colossus.

In honour of all this, Elvis decides to do a comeback gig in RC. [insert Elvis smilie!!!]

$2 IPRB settler in Civvium.


850bc Little Nemo builds settlers and starts building warrior.

:D Elysium builds Colossus!:D Indians change to Pyramids.

Elvis arrives in Elysium due to a touch of Drunk and Disorderly behaviour of local citizens after the Colossus Unveiling Party. Warrior started to return order quickly.

Population now 300,000+


825bc Vikings start Lighthouse. Delhi builds Pyramids.

Elvis continues his tour in Mordheimia. Order restored in Elysium.

Little Nemo settler starts road to NW of city.

Marl Downs $4 IPRB settler.

800bc Order returns in Mordhiemia.

Civvium $2 IPRB settler.

picbc775.jpg


*Queen Jayne once again calls her Government to the Presidential Palace.

'RC has almost finished it's temple. What next? As patron of the 'Save the Diplomat Campaign' I wish that a diplomat is built to send on a special mission to bribe boats. Little Nemo and Elysium are finishing their warriors. TF, Dellham, Marl Downs and Reneaux will all complete settlers in the next few turns. Where will they go, and what shall we call the new cities?

'I plan to move again after 1900GMT Tuesday'*
 
Vikings start lighthouse so they must have mapmaking. They are to the north so maybe we should build some offensive units there to kill those naughty vikings. Or do people like diplomats more to just bribe them?
 
Way to go, Jayne! Colossus _and_ Hanging Gardens!

Quickie Status: 390,000 people in 10 Cities. 74 gold, 40,00,60% F5 $17 -0, Sci 26 in 6 turns, researching Mysticism in about 2 turns. F11 Mfg=35, FS=5.8

We are #1 in Population, Manufacturing, Land Area, Family Size and Productivity! That's everything by my reckoning.

In production: 1 Temple, 7 Settlers, 2 Warriors. Recommend changing 1 Warrior to Phalanx, and other Warrior to Settler.

1 Settler working in Aonia, 1 new road just built, recommend moving SE then E to build a Road for Regia Civitas. Until Road is built, recommend RC 4th serf works ocean. Then Settler back W to found F2 on the plains.

Regia Civitas, 1 entertainer, 35/40 Temple in 1 turn. Temple will sustain celebration, with Mysticism even longer. Needs Road, then grows to Size 5 in about 15 turns, so we have time to build whatever we want next. Trade 13, Tax 5, Science 8, with Road and Temple Trade=15, with change in rate to 30,00,70% est Trade=15, Tax=5 Science=10, with Library Science=15.

TFalls, 1 Warrior Guard, Size=2, building Settler 26/40. Grows in 3, with 1 content (a miracle!), Settler in about 5 turns. Beware rioting. Give away support to Civvium.

Little Nemo, 1 Warrior guard, building 9/10 Warrior. Size=2, grows in 12, Settlers in 11, recommend change from Warriors ASAP and build a Settler instead, move workers up to our NW Road.

Elysium, Colossus!, Size 3 with 1 Warrior Guard and 1 entertainer, production 5, recommend build Phalanx guard with IPRB $11 in 3 turns. Then perhaps build a Temple. Or build Temple first, but then we'd have only the one Warrior Guard.

Civvium, Size=1, 1 Warrior Guard adequate, consider rehoming from TFalls. Producing Settler 23/40, grows in 3 ok, Settler in about 5 turns, seems ok. Settler to head north and found a Filler!

Stats 1050 BC were: 180,000 people in 7 cities, F5 $14 -0, Sci 19/7, F11 Mfg=20 FS=7.2. That's a huge increase in $income and Science rate! We are no longer #1 Population, probably because Delhi has just grown to size 4. 2 Settlers active + 5 in production + 1 Diplomat.

That's quick rough analysis. Let's all sleep on it.
 
I thought had something important to say, but it turns out I don't.

With that said, I would like to announce that, though I would like to post new issues the The Fanatical after every turn, they only be published every week after the Tuesday turn. Please remember this is you plan on submitting an article.
 
Excellent work Jayne! :goodjob:

And excellent planning by everyone to get the contingency plan together!

I think that the Indians should be the first target - Dehli in particular. The earlier we the pyramids under our control, the earlier we can reap the benefits from them. :)
 
:queen: Some thoughts:

We know that the Vikings have Mapmaking because they've started the Lighthouse. They are to the North of Dellham, and I think Dellham will be the first point of contact. I would like to see a dip posted at Dellham for bribing.

The legion escorting the old Dellham settler is just outside Elysium. Do we want to leave it in Elysium and not build another unit yet, return the legion to defend Castle Jayne, or send the Legion back to Dellham to escort the new settler to Iron City (where again we might encounter Vikings)?

We can now start building the Great Library. Do we want to start building it to change to Marco's later on?

:queen:
 
Originally posted by ainwood
Excellent work Jayne! :goodjob:

And excellent planning by everyone to get the contingency plan together!


I was really worried when the message came up at the end of there first turn. I thought we might have had a little more time! I didn't think we'd be able to complete it. It's a shame we had to disband all 3 units (including a NONE), but the only other option would have been to sell the Palace!!:eek:
 
Originally posted by Jayne
We know that the Vikings have Mapmaking because they've started the Lighthouse. They are to the North of Dellham, and I think Dellham will be the first point of contact. I would like to see a dip posted at Dellham for bribing.
Maybe we want a diplomat and some offensive units to the north, I don't want to buy all units they send after us, it would be a huge drain to our economy let alone to production of Dellham: all units will probably be supported by Dellham.

Originally posted by Jayne
The legion escorting the old Dellham settler is just outside Elysium. Do we want to leave it in Elysium and not build another unit yet, return the legion to defend Castle Jayne, or send the Legion back to Dellham to escort the new settler to Iron City (where again we might encounter Vikings)?.
I'd like it to return to Dellham and escort the new settler, Maybe rushbuilding a defensive unit at Castle Jayne would be a good idea.

Originally posted by Jayne
We can now start building the Great Library. Do we want to start building it to change to Marco's later on?
Excellent idea!

Now that we know the Vikings are nearby I'm going to dig up some old threads on diplomacy and post here about what people want to do with any other civs putting their units on our land. ;)
 
Originally posted by ainwood
I think that the Indians should be the first target - Dehli in particular. The earlier we the pyramids under our control, the earlier we can reap the benefits from them. :)
I'd like to get to Delhi too to get those pyramids, however the Indians are not such a great threat at the moment as there is no sign they have mapmaking and thus won't be able to land troops at our continent. The Vikings do have mapmaking and their continent is also nearby so I think at the moment we should be concentrating on keeping a tight leash on those Vikings.
 
I'm still very keen on boat-bribing at the moment so we can get some units over to Delhi. However, when we do meet the Vikings we may be able to trade/demand as tribute mapmaking.
 
Originally posted by civ1-addict

Now that we know the Vikings are nearby I'm going to dig up some old threads on diplomacy and post here about what people want to do with any other civs putting their units on our land. ;)

Great idea! That will be very useful. Put the post in the Next Turn Plan thread, then I'll have everything together when I play Tues pm/Wed am.
 
Damn, we only had one turn. I'm glad I mentioned it when I did then..... I'm still sad we had to disband the NONE. I was hoping the turns of the tax hike would be able to prevent some disbanding, but with only one turn, there was no other way. :( But, we got it. That's the important thing. :D :goodjob:

Good, we have two wonders that the AI can build for us and watch for awhile until we can come and visit them. It's very helpful that they are two of the Civs that are close to us. :)
 
Governor Serutan, those are excellent polls. Too bad, but redoing seems the way to fix the one. And Sorry, I havn't had time to study your polls, but others have -- thank goodness! I have played with two children this weekend, and after visiting elsewhere, they are coming back! We have replaced a light switch, read books, made pancakes, and played with water.

I haven't had time to study Aonia, to make a poll. These ideas come to mind.

Regia Civitas will complete the Temple in one turn. That will relieve Elvis, who can work the ocean for the few turns it takes to build the Road, Or Grassland Shield? Grow in about 16 turns, but we will have Mysticism by then, so seems no problem. Of course, we could loose our 1 Content at any time...

RC to build? Library? Diplomat? Wonder? Phalanx? Warrior? Granary?

Tax rate, now 40,00,60%. Could change to 30,00,70%. Other%? Do we need gold madly now?

I assumed the LN Settler would build a road for RC on GrassLand Shield. But it could go found F2 Plains right now. Or build 2 roads to RC, then found F2. Thus 3 choices there, eh?

Little Nemo to build Warrior? Phalanx? Or recommended, IPRB $2 Warrior and build a Settler.

TFalls to complete Settler in about 5 turns, then where does it go? Build what next?

Civvium to complete Settler in 5 turns, then where does it go? Build what next? Temple.

Elysium to build Warrior in 2? Phalanx in 4? Phx +$11 in 3? Then what? Temple?

The Legion walking down from Castle Jayne. Continue to Elysium. Turn around? Now supported by RC, change that?

One poll does not seem adequate, but how to subdivide the polls? Perhaps East & West... or like Serutan's: One for Build, One for Settlers and Units. Or one for Regia Civitas, one for all other... Or three somehow? All Comments welcome! Octavian?
 
What? You automatically assume that I have something intelligent to state? Well, I don't! Take that!

I would be easier to create multiple polls. I can't stand these confangled 'multipolls.' With multiple polls, a better understanding of the issue at hand would happen. Also, we could all avoid the dreaded 'creating a mulipoll, but forgetting to check the little box' scenario.
 
We should send the settler from Dellham to make a new city Oasia on east coast, plains square with 4 resource (whale, oasis, copper, fish) nice mixture of food + resources. River will get settler there quick:goodjob:
 
Originally posted by Rout
We should send the settler from Dellham to make a new city Oasia on east coast, plains square with 4 resource (whale, oasis, copper, fish) nice mixture of food + resources. River will get settler there quick:goodjob:
Well spotted but we spotted it too already. :D
It's referred to as Iron city for the moment in other threads but it will be named after one of the players here.
Welcome to the game BTW, I hope you stick around. :)
 
Thanks for the welcome!
I gathered youve seen it (well why wouldnt you??) but this was the first bit i read. Im up to speed now.
Im not off nowhere, :jump:
 
Can I just ask why we haven't uncovered the black square to the east of Dellham and the north-east of Reneaux yet? It does come into Dellham's city radius and we'll be kicking ourselves if we find that there's either a hut there or further land

I think it be some more sea judging by the way the shore tails back.(See square directly East of Dellham). Sloppy exploration I say.;)

About the bribery tactics.. Are we financially in a position to be able to do this in the next 20 turns or so??I'd rather save the money for rush building some caravans later when we discover trade.
 
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