jack merchant
Internationalist
The Militaristic and Industrious Ostrogoths start near the Black Sea:
To get to the Romans both Eastern and Western, we'll have to go through the Visigoths so they'll become either our new best friends or our first victim. An additional consideration is that our start doesn't seem to have iron nearby, something which is bound to be found in the Carpath mountains to our west. We do not at present know where horses are to be found (we now need the Horseback Riding tech for that). We can expect to meet the Huns to our East
We start with 7 Migrants, 9 regular raiders and 3 workers. I suggest we do settle almost right away with our capital next to the grassland wheat and fish. We can build a few more Migrants out of there to grab possible resources and more pertinently, workers to improve our lands. The other cities only really need barracks and temples for border expansion - I've never yet built a marketplace in this scenario.
Techwise, I think we should go up the barbarian tree at maximum science as fighting is really all we need to do ( no such things as Space and Cultural Victories here
) with possible detours for masonry (to get a palace prebuild for the Scourge of God) and HBR (to build regular horses - I do hope we have at least those nearby). We may also need Sailing and Mapmaking if we can get it as the Byzantines have only 5 cities to the West of the Aegean and we would otherwise have to go the long way around the Black Sea to get three more cities (assuming the Sassanids don't get involved).
Any comments ?
Current participants (NOT the roster yet):
Aggie
Dwip
Jack Merchant
(Charis ?)
I think we can use one or two more sign-ups
.
Rules:
10 turns per player, 24/48h for got it and play. Standard RB-Civ exploit list applies.
To get to the Romans both Eastern and Western, we'll have to go through the Visigoths so they'll become either our new best friends or our first victim. An additional consideration is that our start doesn't seem to have iron nearby, something which is bound to be found in the Carpath mountains to our west. We do not at present know where horses are to be found (we now need the Horseback Riding tech for that). We can expect to meet the Huns to our East
We start with 7 Migrants, 9 regular raiders and 3 workers. I suggest we do settle almost right away with our capital next to the grassland wheat and fish. We can build a few more Migrants out of there to grab possible resources and more pertinently, workers to improve our lands. The other cities only really need barracks and temples for border expansion - I've never yet built a marketplace in this scenario.
Techwise, I think we should go up the barbarian tree at maximum science as fighting is really all we need to do ( no such things as Space and Cultural Victories here
) with possible detours for masonry (to get a palace prebuild for the Scourge of God) and HBR (to build regular horses - I do hope we have at least those nearby). We may also need Sailing and Mapmaking if we can get it as the Byzantines have only 5 cities to the West of the Aegean and we would otherwise have to go the long way around the Black Sea to get three more cities (assuming the Sassanids don't get involved).Any comments ?
Current participants (NOT the roster yet):
Aggie
Dwip
Jack Merchant
(Charis ?)
I think we can use one or two more sign-ups
.Rules:
10 turns per player, 24/48h for got it and play. Standard RB-Civ exploit list applies.
. And pardon me starting too - I didn't see Charis listed those responsible for starting the threads already.... however, why not strike the iron while it's hot
?
! Chances are they'll meet the Visigoths in the interturn (2 of their warriors and a migrant are nearby) so I sell them the contact for as much as I can get, which turns out to be Wines, Iron and 20 gold. Wines will be useful as this means we can dispense with MPs a little longer, Iron somewhat less so but maybe we can get some marauders started before the deal runs out.
.


. I'm not too worried about the Huns getting SoG as we have our probably best city on it with a granary already plus, what, 60 shields into it already ? That should easily take care of the Demigod production bonus with turns to spare.
Also: we will have quite a few strong attackers very soon. I would assume that we are going to war within 20 turns to teach the backward Visigoths what barbarism is all about. Or are we ready for the Romans already by then?