Port of Entry - what is it?

Q'el Chamyaar

Chieftain
Joined
Mar 19, 2004
Messages
15
Hi,

I have done a search on Port of Entry and nothing of use turned up. The civilpeadia entries for it are the same as for the Offshore Platforms, but they certainly do not generate resources in sea squares.

What are the ports of entry and what is their effect?

Thanks in advance for any replies.
 
This is a quote from GOTM17 setup for 1.29f

" Ports of Entry function differently from Commercial Docks but can produce an equivalent impact on game play. Ports of Entry are small wonders that increase the uncorrupted tax output in selected coastal cities by 50%. Each civilization only has access to build 4 of these Ports of Entry and they require a progressively increasing number of harbors in your empire. You will need 2, 5, 8, and 12 harbors respectively to enable the Ports of Entry. Technically you could build all 4 of these features in the same coastal city, but this exploit is not allowed for the human player and can be detected in the game replay."
 
I have never heard of this small wonder and I have never had the possibility to build them - is this restricted to some version of civ, a gotm specific feature, or am I just to stupid to find it?
 
It is just one of the balancing mods made to "vanilla" civ in an attempt to make GOTM games played in 1.29f or PTW roughly equivalent.

To build them you would have to play a GOTM game (17 onwards) from the "vanilla" 1.29f save.

Ports of Entry are not available in any "out of the box" version of the game.
 
Originally posted by test_specimen
No wonder I never noticed, I'm only playing PTW.
I believe PTW has a standard wonder called Commercial Docks that Ports of Entry are intended to balance. They probably do slighly different things, but the object is to provide equivalent cost/benefit for building them.
 
Is there a single page that details all of the PTW-style modifications made to Vanilla Civ? The civilopedia isn't exactly 'perfect' with a lot of the links to new material pointing to different things(i.e. "The Internet" brings up the "UN" Civilopedia entry). I spent half an hour trying to figure out the Ports of Entry before I found this thread, and this was after looking through the GOTM pages and a good portion of this forum(although the FAQ's thread was a bit long to search through, so I gave up after page 3).
 
Originally posted by QwertySoft
Is there a single page that details all of the PTW-style modifications made to Vanilla Civ?
Not a single page, because the changes have happened in phases. But you can find it all in a relatively small number of pages linked to the game description pages. The big changes happened around gotm 17 and 18 when combined PTW/CIV game play became a reality, and they were discussed in a thread linked from the GOTM Reference Thread. Differential Naval Movement came in a little later and is also discussed in a thread linked from the GOTM Reference Thread. After that there were new races and some new unique units to go with them, culminating in the Asian and Mongols games 24 and 25. These added no real changes in the underlying game structure. Then along came 27 which brought new changes to migrate the games towards Conquests, with changes in the techs required for contact and map trading, plus defensive bombardment and other changes in unit abilities.

Bottom line? I'd say you need to read about half of the game descriptions from 17 to 27, plus a couple of special threads linked from the Reference thread if you want more discussion background. Or alternatively, just play the games and find out how they work.
 
Maybe there should be a single page, I could compile the information over the next week or so(i'm on spring break so I've got the time).
 
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