This is my own thread to continue the discussion starting from this post (and including the ones right below it): https://forums.civfanatics.com/threads/chronicles-of-mankind.643052/post-16583868
Thanks for the well wishes guys, I appreciate them :). Unfortunately, one of my big problems is...
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Current version of JFDs RTP Sovereignty mod is broken and doesn't work.
I found the idea and mechanics of it really cool, so I made a full adaptation of it to Vox Populi (EUI)
The description of what mod does you can find in the above URL, here I present only changes that I have made to the...
The 2.0 version of Vox Populi, due to The Great Merge, will create some temporary compatibility issues with some modmods.
For modmodders: I suggest using (2) Vox Populi as a dependency if your mod requires the full VP package to function, and (3a) EUI Compatibility Files if the changes from our...
After the defeat of Mulcarn, the grip of the God of Winter didn't dissipate as quickly as Kylorin had hoped. In those desperate times, the remnants of the few civilizations left on Erebus had to band together even tighter. The merging of these civilizations resulted in both homogenization and...
After the defeat of Mulcarn, the grip of the God of Winter didn't dissipate as quickly as Kylorin had hoped. In those desperate times, the remnants of the few civilizations left on Erebus had to band together even tighter. The merging of these civilizations resulted in both homogenization and...
This thread is a concept presentation that could be transformed into a full-fledged modmod project if the feedback is good enough.
The idea is to introduced two new units lines :
A Mercenary unit line, which would complete the current 3 we have right (Free Company, Foreign Legion, Mercenaries)...
v1.0.0 for RaR-WtP 2.8.2.*
.zip and .7z are the same, just half the download size for 7z users
# V's SubMod:
Notes:
- The dynamic version of the DLL as provided by Nightingale is required and included.
- Vanilla files included, so you can easily revert to vanilla.
- This submod is not...
For as many things that VP has improved about the experience of playing Civ 5, one remaining bugbear for me has been the way that certain civilian units change in appearance in the later eras of the game. Specifically, that there is a model and icon for cargo ships, caravans, workers, work...
I am having a series of problems modding Civ4 Reimagined. I wanted to add in a couple original nations to the game. I got their artwork in, plus the nations work effectively. HOWEVER, I got brave. I wanted to add game music.
First, I added the audio defines into that respective xml file. I then...
Forum thread
Installation instructions:
Download and install Fall from Heaven 0.41 and patch "o" from here.
Copy or move the the "Mods/Fall from Heaven 2" folder to "Mods/ExtraModMod".
Extract emm-0.6.0-beta6.zip into "Mods" (or extract the contents of the "ExtraModMod" folder inside the...
Forum thread
Installation instructions:
Download and install Fall from Heaven 0.41 and patch "o" from here.
Unpack the emm-0.6.0-beta6-setup.exe.zip anywhere and execute the contained installer.
Troubleshooting
If you're running Civ4 from steam, you might have to switch to the original...
Forum Thread: https://forums.civfanatics.com/threads/mnai-u-unofficial-build-bugfixes.645898
Installation instructions:
If you have installed a previous version, uninstall it or delete the old "Mods/More Naval AI" folder.
Download and install Fall from Heaven 0.41 and patch "o" from here, if...
Forum Thread: https://forums.civfanatics.com/threads/mnai-u-unofficial-build-bugfixes.645898
Installation instructions:
If you have installed a previous version, uninstall it or delete the old "Mods/More Naval AI" folder.
Download and install Fall from Heaven 0.41 and patch "o" from here, if...
I play with modded VP, but these are rather overall issues. I have stucked at few problems:
1. I use following codes:
function OnSpawnChangeSelected(eCs)
local bSpawnDisabled = Players[eCs]:IsMinorCivUnitSpawningDisabled(Game.GetActivePlayer())
Network.SendMinorNoUnitSpawning(eCs, not...
I haven't been modding C2C for a while now, mostly due to disinterest. As of now, I mostly mod Total War games. But now I have good motivation to go back on my Civology modmod I did years ago. This remake will try to add many buildings that add new fields of study much like the old mod...
Hi everybody,
a couple of years ago I stumbled over Fall from Heaven 2 and a scenario based on the map of Illuria. Illuria (I bet you know) is the map of Warlords, a great round based fantasy strategy game from the 80s.
The mod and the scenario tied me to my computer for months. I can't...
Hello everybody
Here I present my modmod of... well... a bunch of mods. I'm not certain exactly how many Civilizations are in this mod but I will do my best to list them.
Mods from which this mod's content is derived:
The East Indies - Danish Colonies, Robert Clive leaderhead, Vietnam, China...
DOWNLOAD LATEST RELEASE VERSION HERE
Welcome to my little pet project, a modmod trying to improve upon Dawn of Civilization in whichever way I see fit. The current version is 1.1. It is up-to-date with DoC 1.16.2.
I have made too many little changes and tweaks in almost every area of the mod...
Hello everyone :hatsoff:
After the 3/4 UC for VP modmod had been released by the coders (thanks once again to all of them : what you did was truly great), I decided to make some sort of pause from all of this for some time, but, as always with me, ideas kept arriving, and here we are now. I've...
After a long hiatus I decided to come back, with a new modmod: Bits_of_tales
Available at repository:
https://github.com/citisDoC/Dawn-of-Civilization/tree/Bits_of_tales
In short I will track the main branch, but add changes to light some interesting but mostly unknown historical aspects...
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