0.9.6 disscussion thread

phungus420

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Mar 1, 2003
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Official Version updated to 0.9.6b 13 Aug 2009

Changelog:
General 0.9.6:
  • Updated RevDCM core to 2.51
    • Fixes many minor bugs such as broken events and Text issues
    • Fixes ranged bombardment for naval units
  • Released LoR and LoR light versions. LoR light has had all non essential parts removed, such as ethnic unit art, shrine movies, and scenarios. This is to acomodate those with low end computers and to reduce the download size for those needing it. LoR and LoR light are save game compatible, so you may swap saves for succession games or change versions with no issue.
  • Rebuilt ArtDefines XML files from scratch
  • Switched out less known or "deserving" leaders like Lech Walesa (who the hell is that guy?) with Ataturk, Xerxes, and El Cid
  • Exposed Civic Revolution Effects when revolutions are active
  • Cloned Civic Revolution XML tags into TraitInfos, added some RevTrait functionality, exposed to player when revolutions are active in the game
  • Added Maximum Start Era to UnitInfos, Legends now have a maximum Start Era like Wonders
  • Added Emancipation Requirement to 54th Infantry
  • Minor Tweaks to Units, Crossbow now 60 hammers, and no longer targets mounted last, nerfed Hungarian Cannon, Mohawk Sentry given +100% defense against warriors
  • Tweak to Serfdom, Farms +1 Commerce, -2 Health, Hight Upkeep, +100% Revolution Distance Penalty, still produces units with food
  • Added back default techs in BtS to Barbarians. This makes all barbarian effects much harder.
  • Fixed all scenarios, and added a scenario. Only scenarios that are compatible with LoR will now be possible to load
  • Nerfed Enlightened to +5% research
  • Improved intro screen for better aesthetics across resolution settings


0.9.6 is not previous version save game compatible. Obviously, look at the list of changes. However for those using the 0.9.6 earlier test builds, the current version 0.9.6b is save game compatible with 0.9.6 and 0.9.6a.
 
anybody else got a corrputed/ incomplete file? firefox dl seemed complete and the file size apparently checks out correctly. it may be a glitch on my side, I try again. if just the site wouldn't reject my download manager.

edit: nevermind. must have been on my side. 2nd dl works fine.
 
I was wondering what inspired you to nerf enlightened a little further to a 5% science bonus? Were there complaints about it being too powerful or did you notice something yourself? Not too long ago, someone even posted that nerfing it from 15% to 10% wasn't needed so opinions seem to vary (which is very logical in such a complicated game as civ).

In my opinion, a +5% bonus will be barely noticeable. I'm in favour of trait bonuses which are really noticeable, so I prefer traits with a few strong bonuses over traits with lots of tiny bonuses. I think it leads to more varied gameplay, a more noticeable difference between civs.
 
Oh... ouch... 5%? I guess we'll have to see how that works out... but I am not sure 5% is even all that worth it. I mean, 10% is basically just like having a Monastery in all of your cities, right? That's not too big of a deal. I'm just glad I decided to switch away from Meiji after it dropped down to 10% (plus the Shale Plant seems meh to me). Mehmed II is where it's at!

Also, just a brief mention on your release notes: You said "replaced leaders like Lech Walesa for more deserving leaders like Ataturk, El Cid, and Xerxes". Just a note, Ataturk was already in there, so I think you meant Abu Bakr? Who, by the way, I always laugh at me when he tries to adjust his imaginary tie (since he uses Lincoln's animations).

I look forward to playing 0.9.6b!
 
People kept complaining about the +10% research bonus, and also no one focuses on the Culture and Revolution religious abilities of the trait. So I nerfed it, I still think it's a strong trait. It can go back to +10%, but this was basically a user demanded nerf. No one sure as hell defended Enlightened's +10% research bonus when it was complained about, in fact everyone kept reiterating how powerful it was, hence the nerf.
 
People kept complaining about the +10% research bonus, and also no one focuses on the Culture and Revolution religious abilities of the trait. So I nerfed it, I still think it's a strong trait. It can go back to +10%, but this was basically a user demanded nerf. No one sure as hell defended Enlightened's +10% research bonus when it was complained about, in fact everyone kept reiterating how powerful it was, hence the nerf.

I missed that discussion. Where was that?
 
Darn straight science boosting traits always seem to be problems. May be its time to revisit my "+5%:science: early, +10% middle, +15% late:science:(maybe even +20%)" idea.:groucho: I only see a problem with it in the ancient/classical period, where most things are decided.

I do like this idea, but I don't know how easy that would be able to code in.
 
I think maybe this was part of it. Starting at second post.

That was about strengthening enlightened back to +15% and I already referred to that discussion in my original post in this thread (although without an actual link).
 
Since I made the initial comment regarding the 15-10% change I should pipe up.

My first comment was not made based on any observance of problems with balance issues, just wondering about the logic since it highlighted a play method that I don't generally use (I consider specialists a nuisance :p).

However in my current game I decided to try to play to the strength, by running mercantilism and representation (also had the statue of liberty). I am dominating this game (4-5 techs ahead of the competition, and I had many cities without libraries until the modern era).

It's too early to tell whether this is due to the political climate in the game (lots of wars between different camps limiting spread somewhat) or an actual balance issue. I'll play a few more and see how it factors in.

Let's just hope we didn't scare phungus off!
 
What version of BBAI is included in this? Checking on the history of my game there was no increase in $ output around the industrial era that normally happens. It may also be that tech diffusion wasn't working but it's hard to say since I wasn't down any techs.

The maya had their own continent, and although they were involved in war they didn't have anything happening on their continent. I would expect them to put up a bit of a fight, but when I won (domination) I was four techs from Future tech and no one else had researched fission yet.

I'll put some more time in, but something was really wrong with the difficulty of the game and I'm not sure whether it was a balance change, playstyle change of mine, or the map/political scene.
 
In my experience it seems that once you get to Printing Press, Free Markets, Universal Suffrage, and Free Speech the financial output really starts to take off.

Anyway, I'm mostly just throwing the comment out there for awareness; you can't make balance decisions on a single game. I'm out of town this week but expect to be playing again next week and see whether I run into the same issues.
 
OK, so with 0.9.6c Enlightened was put back to +10% :science: do to popular request

Nothing else has changed that I can think of in 0.9.6c from 0.9.6b, just art bug fixes, and art optimizations.
 
Strategy Informer is having problems, says file not found, and ModDB hasn't aproved the file yet. But 0.9.6c+ is uploaded now. This fixes a critical art bug in the LSystem files and updated Lean's pre placed earth map, that's it. No gameplay changes to note. I can't really updated the OP yet until the files are in place and aproved, but they are uploaded.

For those who have already downloaded 0.9.6c and want to update so they don't experience the critical art bug in 0.9.6c (it'll make it so you can't load a saved game in the late renesaince if there is a far east civ in the game), you can update far more quickly using a patch. The patch is about 1/2 a megabyte, whereas doing a full reinstall is 376MB. Here is a link to the patch:

Legends of Revolution 0.9.6c+ patch:

Legends of Revolution 0.9.6c+ patch, Exp. Graphics Version


Use the Expanded Graphics patch, only if you have installed expanded graphics, otherwise it will cause crashes. If you download and install the regular full patch and installed expanded graphics, it wol't crash, but you'll loose alot of the expanded graphics from the add on, as the PlotLSystem wol't load much of the extra art. Also do not use these patches for the Light Version, LoR 0.9.6c (light) is fine, and doesn't need an update.

Also I'm pretty sure you could use the patch to update LoR 0.9.6b to 0.9.6c+
 
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