Archon_Wing
Vote for me or die
- Joined
- Apr 3, 2005
- Messages
- 5,255
Comparing any game is usually a flawed exercise because you don't know the relative budgets, time allocation, technological constraints and external factors constraining the release. But, people insist on doing it anyway. So if we're accepting this attempt at evaluating the game, we might as well accept CiV as a valid comparison, because it's the closest in the franchise you're going to get both in terms of the market and in terms of similarity in the technology stack.
Sure, but it just has the "it could be worse" vibe to me. One is judged by what they do, not by what they couldn't do,
And no I don't accept it just because it gets insisted upon. I had fun in Civ 6 vanilla because it was good enough for me and it was able to stand on its own. I don't need to make any excuses for it, even if it may never catch up to its predecessors in some areas.
Certainly, don't compare it to Civ 4. That's a more flawed comparison, despite how limited CiV was at release. There are reasons for the state of CiV on release, just like there are reasons for most things. The thing is, consumers either don't care or don't want to know, unless it serves their purpose. That's the usual problem. It's always "well they should've done X better then", and of course, sure. Things always should be done better. But that's pointless criticism.
Why not Civ 4 though? Most Civ games follow the same basics even if the nuances are different. Especially regarding diplomacy and UI which wouldn't really be affected by changes in game format.
The only massive change is probably 1 UPT, but honestly I've always thought it was overhyped and really not that huge. At least from a single player perspective, choke points were always a thing and the AI was bad at war so the combat system really doesn't matter. that much.
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