SGOTM 11 - Zulus vs. Rest of the World.
Welcome to the SGOTM 11 Maintenance thread. The purpose of this thread is to give you somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff about matters that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc. Please subscribe to it so that you are kept up to date with new information as the game proceeds.
The starting saves will become available on the SGOTM Progress and Results page on September 9th, at midnight, server local time.
Thanks again to Gyathaar for coming up with the variant and developing the map.
You are Shaka of the Zulus, and your mission is to dominate the World. The world is standard sized, but crowded with 13 rivals grouped into several power blocks locked into mutual protection pacts. You are out in the cold.
All victory conditions are switched on, but the winning team will be the one that achieves a Domination victory earliest. Domination is defined for this game as 75% of world land plus coast, and 75% of world population.
Here's the start.
Map Parameters
Playable Civ - Zulu
Difficulty - Emperor
Opponents - 13: America, Arabia, China, Egypt, England, France, Germany, India, Japan, Korea, Ottomans, Russia, Scandinavia.
World - Standard, Continents, 60% water, 4 billion years old, temperate
Barbarians - Roaming
The map is handbuilt, and therefore may not have a standard configuration.
Game mods:
The game uses the default rules as defined in the SGOTM Reference Thread, with the following modifications:
- Domination requires 75% of world territory and 75% of world population.
The SGOTM Mediterranean resources are included, as you can see from the starting screenshot. If you have played SGOTM 10 then you will be ready. Other players will need to download and unzip this small graphics mod pack. Details are provided in the SGOTM Reference Thread..
Please ensure that you have included the line: NoAIPatrol=0 in your conquests.ini text file:
Note that players running Civ3 Complete for Macintosh will need to install this mod differently. They will also need to compress their saves manually for upload. I shall provide details in the specific team thread.
Please visit the following links to ensure that you are adequately prepared, skipping references to PtW or Vanilla versions of Civ3.
The GOTM Reference Thread.
The SGOTM Reference Thread.
Notes:
A. ONLY Conquests version 1.22 (C3C) is supported for this SGOTM. All teams will compete for a single award.
B. All teams must play the sponsored variant - the laurels will be awarded for the fastest Domination victory. The wooden spoons will go to the team with the lowest final Jason score, having completed the game one way or another.
C. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
[EDIT]
Here are the final team names and player assignments for SGOTM 11:
Welcome to the SGOTM 11 Maintenance thread. The purpose of this thread is to give you somewhere to post about non-spoiler issues relating to the game. It is a way of communicating to the rest of the players outside your team, and with the staff about matters that affect your team or everyone. You can post about bugs, rule clarifications, problems with the roster etc. Please subscribe to it so that you are kept up to date with new information as the game proceeds.
The starting saves will become available on the SGOTM Progress and Results page on September 9th, at midnight, server local time.
Thanks again to Gyathaar for coming up with the variant and developing the map.
You are Shaka of the Zulus, and your mission is to dominate the World. The world is standard sized, but crowded with 13 rivals grouped into several power blocks locked into mutual protection pacts. You are out in the cold.
All victory conditions are switched on, but the winning team will be the one that achieves a Domination victory earliest. Domination is defined for this game as 75% of world land plus coast, and 75% of world population.
Here's the start.

Map Parameters
Playable Civ - Zulu
Difficulty - Emperor
Opponents - 13: America, Arabia, China, Egypt, England, France, Germany, India, Japan, Korea, Ottomans, Russia, Scandinavia.
World - Standard, Continents, 60% water, 4 billion years old, temperate
Barbarians - Roaming
The map is handbuilt, and therefore may not have a standard configuration.
Game mods:
The game uses the default rules as defined in the SGOTM Reference Thread, with the following modifications:
- Domination requires 75% of world territory and 75% of world population.
The SGOTM Mediterranean resources are included, as you can see from the starting screenshot. If you have played SGOTM 10 then you will be ready. Other players will need to download and unzip this small graphics mod pack. Details are provided in the SGOTM Reference Thread..
Please ensure that you have included the line: NoAIPatrol=0 in your conquests.ini text file:
A 'fix' for the Barbarians!:
As many of you know, the barbarians in C3C are 'broken'. This can be fixed by going to your \Conquest\ folder, and opening your Conquests.ini file, and adding a line noaipatrol=0 to the file. Whilst we cannot force people to do this, it will make the game a bit more interesting if you do. If you are not comfortable editing your .ini file, you can download a utility here to do it automatically.
Note that players running Civ3 Complete for Macintosh will need to install this mod differently. They will also need to compress their saves manually for upload. I shall provide details in the specific team thread.
Please visit the following links to ensure that you are adequately prepared, skipping references to PtW or Vanilla versions of Civ3.
The GOTM Reference Thread.
The SGOTM Reference Thread.
Notes:
A. ONLY Conquests version 1.22 (C3C) is supported for this SGOTM. All teams will compete for a single award.
B. All teams must play the sponsored variant - the laurels will be awarded for the fastest Domination victory. The wooden spoons will go to the team with the lowest final Jason score, having completed the game one way or another.
C. All saved game files uploaded to the server are parsed through software that extracts and archives data about your save, including reload count for each turn set.
[EDIT]
Here are the final team names and player assignments for SGOTM 11:
