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Ben I have 18 more steps to do before all units are added, it should go quickly. Your industrial unit list helped me organize everything.

Respects
-Dave
 
Great job! I will be a few days on the units, then I will the download link to you, and you can add your update to it.
 
Units are coming along fine I have 6 major civs to give industrial units to, and some other units for various purposes. I am hoping to be done very soon.
 
Is there a zulu industrial pack?

Oh, and I replaced those macemen you were complaining about with the Zaporozhian musketman. They are not exactly a pushover, at least unless you have rifles. But the Zaporozhian rifleman unit is a pretty tough upgraded unit, from the musket version. Better to do away with these Cossack cities early, if they are near your borders, before they start building riflemen, and some cities already have them. I did leave the Japanese Samurai alone in the minor cities there, last run of the rebel samurai,eh! I have to do the Mali, Thailand, Chile, Austria, Italy, a Polish Uhlan, and cuirassiers, German, Russian, and French. Should be done soon, let me know about those Zulu's, if not we have a quite different map than we did have.
 
From Wikipedia "Anglo-Zulu War:

Weapons

Shaka is credited with introducing a new variant of the traditional weapon, discarding the long, spindly throwing weapon and instituting a heavy, shorter stabbing spear. He is also said to have introduced a larger, heavier cowhide shield, and trained his forces to thus close with the enemy in more effective hand-to-hand combat. The throwing spear was not discarded, but standardised like the stabbing implement and carried as a missile weapon, typically discharged at the foe, before close contact. These weapons changes integrated with and facilitated an aggressive mobility and tactical organisation. Although Shaka's introductions achieved comparative success in the earlier stages of the war, they were to be technically outclassed later on by more modern British firearms such as the Martini-Henry rifles.

...

Use of modern arms

The Zulu had greater numbers than their opponents, but greater numbers massed together simply presented yet more lucrative, easy shooting in the age of modern firearms and artillery. African tribes that fought in smaller guerrilla detachments typically held out against European invaders for a much longer time, as witnessed by the 7-year resistance of the Lobi against the French in West Africa, or the operations of the Berbers in Algeria against the French.[citation needed]

When the Zulu did acquire firearms, most notably captured stocks after the great victory at Isandhlwana, they lacked training and used them ineffectively, consistently firing high to give the bullets "strength." Adaption to firearms was well within Zulu capabilities and knowledge. Southern Africa, including the areas near Natal was teeming with bands like the Griquas who had learned to use guns. Indeed one such group not only mastered the way of the gun, but became proficient horsemen as well, skills that helped build the Basotho tribe, in what is now the nation of Lesotho. In addition, numerous European renegades or adventurers (both Boer and non-Boer) skilled in firearms were known to the Zulu. Some had even led detachments for the Zulu kings on military missions.

The Zulu thus had clear scope and opportunity to master and adapt the new weaponry. They also had already experienced defeat against the Boers, by concentrated firearms. They had had at least four decades to adjust their tactics to this new threat. A well-drilled corps of gunmen or grenadiers, or a battery of artillery operated by European mercenaries for example, might have provided much needed covering fire as the regiments manoeuvred into position.

No such adjustments were on hand when they faced the redcoats. Immensely proud of their system, and failing to learn from their earlier defeats, they persisted in "human wave" attacks against well defended European positions where massed firepower decimated their ranks. The ministrations of Zulu witchdoctors, or the bravery of individual regiments were ultimately of little use against the volleys of modern rifles, Gatling guns and artillery at the Ineyzane River, Rorke's Drift, Kambula, Gingingdlovu and finally Ulindi.
A tough challenge

Undoubtedly, Cetshwayo and his war leaders faced a tough and extremely daunting task - overcoming the challenge of concentrated rifled, machine gun (Gatling gun), and artillery fire on the battlefield. It was one that also taxed European military leaders, as the carnage of the American Civil War and the later Boer War attests. Nevertheless, Shaka's successors could argue that within the context of their experience and knowledge, they had done the best they could, following his classical template, which had advanced the Zulu from a small, obscure tribe to a respectable regional power.

They did not have much more then the Impi most of the time, and a few gunpowder units in the later stages.
 
They did not have much more then the Impi most of the time, and a few gunpowder units in the later stages.

Ok I could give them the ethiopian rifleman, he's African. Let me know. For them I will call him Zulu rifleman, they did capture a bunch of British rifles at the Battle of Isandlwana. They are traditionally not the best shots however. Have you ever seen the movie Zulu? and Zulu Dawn?

Here is a link to the movie. http://www.youtube.com/watch?v=QxMYr0gKefM
 
I had a second look,

use this to fill the gabs and enhance the mod


french cavalry http://forums.civfanatics.com/downloads.php?do=file&id=4104

a balloon http://forums.civfanatics.com/downloads.php?do=file&id=4081

russian infantry http://forums.civfanatics.com/downloads.php?do=file&id=4106

african musketman (USE THOSE ONES FOR THE ZULU!!!) http://forums.civfanatics.com/downloads.php?do=file&id=4108

russian cavalry (could be use for another western power) http://forums.civfanatics.com/downloads.php?do=file&id=4122

an arab musketman version http://forums.civfanatics.com/downloads.php?do=file&id=4135

british greenjackets (you could use them for another european civi) http://forums.civfanatics.com/downloads.php?do=file&id=4207

have a look at these ones standardized industrial units with teamcolor http://forums.civfanatics.com/downloads.php?do=file&id=4299

african rifleman http://forums.civfanatics.com/downloads.php?do=file&id=4559

civil war rifleman http://forums.civfanatics.com/downloads.php?do=file&id=4532

a prussian hussar (german cavalry) http://forums.civfanatics.com/downloads.php?do=file&id=5186

some african units: http://forums.civfanatics.com/downloads.php?do=file&id=4645 http://forums.civfanatics.com/downloads.php?do=file&id=4646 http://forums.civfanatics.com/downloads.php?do=file&id=4647 http://forums.civfanatics.com/downloads.php?do=file&id=4783

a hungarian hussar (austrian cavalry) http://forums.civfanatics.com/downloads.php?do=file&id=5192

4 different cavalry units http://forums.civfanatics.com/downloads.php?do=file&id=5364

dragoons http://forums.civfanatics.com/downloads.php?do=file&id=5831

riflemen http://forums.civfanatics.com/downloads.php?do=file&id=5954

messo american cavalry http://forums.civfanatics.com/downloads.php?do=file&id=6100

messo american rifleman http://forums.civfanatics.com/downloads.php?do=file&id=6112

grenadiers (brilliant! MAKE USE OF IT) http://forums.civfanatics.com/downloads.php?do=file&id=6919

some more units http://forums.civfanatics.com/downloads.php?do=file&id=6955
 
Ok Ben but give me some more time. Not sure about the balloon though. I considered it, but I would rather deal with that later, around the age of zeppelins. We could use it for observation, maybe, let me think on it. If we did add these should they be able to attack each other. I just think for now we should hold off on aerial techs, Especially since we are going to be entering the age of airships in the next update. I think I will add a tech called Balloon Corps, and add an recon balloon unit.

check this out,

http://www.centennialofflight.gov/essay/Lighter_than_air/Civil_War_balloons/LTA5.htm

I will get back to you.

Alright, I am finishing some cavalry, France, Russia, German, and Austrian. And an Zulu musket and a Zulu rifle. Then I will send a mod download link. I will start balloons, in the next update. I want to do some further research on things, and I want to play this game for a bit. I also am going to take some time after and play civ III Age of Imperialism v. 4.1. In the meantime you can playtest as well and add your update. Then we can talk about things we see in the mod, and take into consideration any ideas we have to make the mod better in the next update. We have to figure out how to open defensive pacts again, maybe I should make it enabled in a different tech and see if that helps.

The next update we are going to be dealing with early machineguns, the first protected cruisers, mountain guns, factories, coal plants, colonial empires and administration, among other things. What we will need to start doing is organizing the tech tree. Also we can talk about how we want to deal with the minor nations. Since we are at this crossroads, we should take some time now to playtest and brainstorm. We will get any bugs out of the mod we see now before moving on. And start talking about options for the third update. When this is all done we should have one decent mod to play, that I hope everyone enjoys.

But Ben, one thing that I was going to add to this mod before hospitals, was a building called a field hospital. I could not find a building that fit the mold, so I just added hospital again. If I find a building that can be used for this I would change that around and bring regular hospital out in the next update.

I will get to work on those units this afternoon if possible and send you a download link soon. Enjoy the day!
 
Sounds good.

Field hospitals are no real city improvements, since you build them up when you are on campaign.

I will think about other improvements.

I know that you can specify that an improvement is only enabled if the city is situated on a river.
So what about an "Inland port", adds commerce and maybe +1 hammer.

And what about a railway station?
 
Sounds good.

Field hospitals are no real city improvements, since you build them up when you are on campaign.

I will think about other improvements.

I know that you can specify that an improvement is only enabled if the city is situated on a river.
So what about an "Inland port", adds commerce and maybe +1 hammer.

And what about a railway station?

Sounds great inland ports would make rivers much more strategic. Railway station sounds good and it should add some commerce say +1. I wonder if there are any building creators who would consider making us some buildings. If I can find some pics I could have snafusmith start on that mountain gun. We could make a medical promotion called field hospital. Anyway enjoy the mod.
 
hey i already have an RAR decompressor/compressor and i think it may have done it automatically yet incorrectly, i end up with an EFW file and have no clue what to do with it, normally dled RAR files show up, well, as rar file which are then decompressed and put in to their respective folders. so what do i do? :confused:

o wait nvr mind its because of my ******ed anti virus which hogs up half the comp -.-

:nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke: :nuke:

O wait im still confused i changed its filename to an rar (which was the advice i found), decompressed it, and got a regular folder, with the file i just converted in it in EFW form. ummmm now what? run it anyway? ill try it but it will probably fail, if i dont say it worked some1 pls help lol
 
hey i already have an RAR decompressor/compressor and i think it may have done it automatically yet incorrectly, i end up with an EFW file and have no clue what to do with it, normally dled RAR files show up, well, as rar file which are then decompressed and put in to their respective folders. so what do i do?

o wait nvr mind its because of my ******ed anti virus which hogs up half the comp -.-



O wait im still confused i changed its filename to an rar (which was the advice i found), decompressed it, and got a regular folder, with the file i just converted in it in EFW form. ummmm now what? run it anyway? ill try it but it will probably fail, if i dont say it worked some1 pls help lol

Hi Adm Ramius, just download the file, and use WinRar to extract it, then you should get the mod folder, which you just copy and paste or cut and paste into your civ4/beyond the sword/mods/ directory.

Try it out.
 
Is work still being done on this mod?
 
It's going to be 1861 AD version 2.6. I am still finishing some things. I have reorganized the minor nations. When I am don e I will post it.
 
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