JosEPh_II
TBS WarLord
This tread is started so that we may go over and discuss #20 on the Master list, continuing with the Caveman2Cosmos Config file: Enhanced Tech Conquest.
@T-brd,
Here is my take on this piece of coding:
[Enhanced Tech Conquest]
1. This is the Base Condition: Get All Techs from Conquered City OR Get Tech thru Set of Restrictions listed below.The setting to False activates Condition Set(s) below.
# Change the value to true if technology should be handed completely over from
# the conquered city to their new owners.
# Default value is False
Complete Technology Discovery = False
2.This sets the Number of Resticted Techs you can receive. The current 1 is the minimum and should be raised to at least 3 or more. Very Restrictive in current Condition setting of 1.
# Increase or decrease the value to change the number of or part of
# technologies conquered cities will hand over to their new owners.
# Default value is 1
Technology Transfer Count = 1
3.This Condition can be used to limit amount under Both paths generated by Base Condition #1. Current is set to No Random by using False. Reason it is set at False is because of Value used by Condition #2 (only allowed 1 Captured tech).
# Change the value to true if the amount of technologies conquered cities will
# hand over to their new owners should be random.
# Default value is False
Random Technology Transfer Amount = False
4.This Condition affects Both Paths too. This Condition would allow Conqueror to recieve Tech without having All prereqiusites and Ignore Civ's Tech Restrictions. (Think Zulu allowed to get Praetorian If Iron Working is tech captured). Currently this is Not Allowed with False. This is Very Restrictive Condition. And can cause No tech to be discovered by Capturing Adv Civ City. Should be considered to be changed to True.
# Change the value to true if the conquering civilization can receive
# technology without the appropriate prerequisites or ignore their civilization
# technology restrictions.
# Default value is False
Technology Transfer Ignore Prereq = False
5. This Condition forces receiving Civ to spend 1 turn to research Each Tech received. If multiple Tech received then player will spend 1 Full Turn on Each Captured Tech to receive those techs. Player must make concious effort to do so.
# Change the value to false if full technology transfer should be allowed. By
# setting the value to true this will force players to spend at least one turn
# researching pillaged technology.
# Default value is True
Disable Full Technology Transfer = True
6.This Condition sets the % of base research Points given towards possible conquered tech. Ex: If conquered tech requires 4 turns to research this would shorten reserch time by 1 turn.
# Increase or decrease the value to change the base technology transfer
# percentage amount.
# Default value is 25
Base Technology Transfer Percent = 25 (BTTP for abrev.)
7.This condition adds 5% to the BTTP of 25% per city pop. Ex. 5 Pop city would change BTTP from 25% to 25% + 5% + 5% + 5% + 5% +5% = 50%. Therfore the larger the city the quicker to get new Conquered Tech researched. Would take Gameplay to see if any change is needed impo.
# Increase or decrease the value to change the percent amount per city
# population that will be used to transfer technology to the new owners of
# the conquered city.
# Default value is 5
Percentage Per City Population = 5
@Faustmouse,
If you would relist your set here it would be easier to compare and discuss.
I wish it were easier to do a "tree diagram" of these conditions and how they apply to the 1st Condition. That in itself would give Everyone a better idea of what takes place here. I know there is a proper name for IF/Then diagramming but it is escaping me at the moment.
JosEPh
@T-brd,
Here is my take on this piece of coding:
[Enhanced Tech Conquest]
1. This is the Base Condition: Get All Techs from Conquered City OR Get Tech thru Set of Restrictions listed below.The setting to False activates Condition Set(s) below.
# Change the value to true if technology should be handed completely over from
# the conquered city to their new owners.
# Default value is False
Complete Technology Discovery = False
2.This sets the Number of Resticted Techs you can receive. The current 1 is the minimum and should be raised to at least 3 or more. Very Restrictive in current Condition setting of 1.
# Increase or decrease the value to change the number of or part of
# technologies conquered cities will hand over to their new owners.
# Default value is 1
Technology Transfer Count = 1
3.This Condition can be used to limit amount under Both paths generated by Base Condition #1. Current is set to No Random by using False. Reason it is set at False is because of Value used by Condition #2 (only allowed 1 Captured tech).
# Change the value to true if the amount of technologies conquered cities will
# hand over to their new owners should be random.
# Default value is False
Random Technology Transfer Amount = False
4.This Condition affects Both Paths too. This Condition would allow Conqueror to recieve Tech without having All prereqiusites and Ignore Civ's Tech Restrictions. (Think Zulu allowed to get Praetorian If Iron Working is tech captured). Currently this is Not Allowed with False. This is Very Restrictive Condition. And can cause No tech to be discovered by Capturing Adv Civ City. Should be considered to be changed to True.
# Change the value to true if the conquering civilization can receive
# technology without the appropriate prerequisites or ignore their civilization
# technology restrictions.
# Default value is False
Technology Transfer Ignore Prereq = False
5. This Condition forces receiving Civ to spend 1 turn to research Each Tech received. If multiple Tech received then player will spend 1 Full Turn on Each Captured Tech to receive those techs. Player must make concious effort to do so.
# Change the value to false if full technology transfer should be allowed. By
# setting the value to true this will force players to spend at least one turn
# researching pillaged technology.
# Default value is True
Disable Full Technology Transfer = True
6.This Condition sets the % of base research Points given towards possible conquered tech. Ex: If conquered tech requires 4 turns to research this would shorten reserch time by 1 turn.
# Increase or decrease the value to change the base technology transfer
# percentage amount.
# Default value is 25
Base Technology Transfer Percent = 25 (BTTP for abrev.)
7.This condition adds 5% to the BTTP of 25% per city pop. Ex. 5 Pop city would change BTTP from 25% to 25% + 5% + 5% + 5% + 5% +5% = 50%. Therfore the larger the city the quicker to get new Conquered Tech researched. Would take Gameplay to see if any change is needed impo.
# Increase or decrease the value to change the percent amount per city
# population that will be used to transfer technology to the new owners of
# the conquered city.
# Default value is 5
Percentage Per City Population = 5
@Faustmouse,
If you would relist your set here it would be easier to compare and discuss.
I wish it were easier to do a "tree diagram" of these conditions and how they apply to the 1st Condition. That in itself would give Everyone a better idea of what takes place here. I know there is a proper name for IF/Then diagramming but it is escaping me at the moment.
JosEPh