Absolution
King
hatti: Meshedi these were the elite infantry that made up the core of the hittite standing army
Good information.
Where can I find more about it?
hatti: Meshedi these were the elite infantry that made up the core of the hittite standing army
Good information.
Where can I find more about it?
Instead a second UU why not do what civ 5 did and make it a unique anything? Some of them could be units, some could be a second unique building, some could even be terrain improvements or even specialists and great people.
I'd make suggestions but all the easy ones have already been made. You're probably going to have to find obscure books if you want a second unit for the berbers, or the tamil, or the indonesians (a lot of mods use that country's special forces as a UU, but there's nothing really unique about those, every country has commandos and advanced infantry)
Besides, it was overrated.The Yamato is not a good idea.
It means you can't hold more than one Battleship, it is not an advantage.
Also overrated. The Germans have always been predominantly a land power....and German Super Dreadnaught.
I'm still slowly working my way through each civ looking at options and art for 2nd UUs. One quick item for the moment though: I'm considering making the English UUs the Yeoman Longbow (replacing Longbowman) and the Man of War (replacing Ship of the Line), dropping the Redcoat entirely. Any feedback on this?
Hungary and the Viet seem to currently upgrade from one to another, but it seems fair; the first Viet unit is one suited to defence (and thus not accumulating stacks of promotions), and the first Hungarian one is one that in my experience tends to have fairly high casualty rates.
The Khmer have two UUs that are resource-dependent anticavalry in a fairly similar time period, which is interesting.
I'm still slowly working my way through each civ looking at options and art for 2nd UUs. One quick item for the moment though: I'm considering making the English UUs the Yeoman Longbow (replacing Longbowman) and the Man of War (replacing Ship of the Line), dropping the Redcoat entirely. Any feedback on this?
You should do something like this for the Americans too. Even the civilopedia describes the SEaLs as being covert ops/anti terrorism, but them game uses them as advanced infantry. I wouldn't even give them a Ranger UU because the Army Rangers were founded as an equivalent of the Royal Marines. Instead, I'd make the first UU a minuteman, and the second UU a vehicle, most likely the M4 Sherman.
I'm having some trouble deciding what I want to do with the Viet and the Chinese. Even though the Viet were acknowledged for making the finest handguns of the period, they were improving an iconic Chinese invention. The art used suits the Chinese much more than the Viet anyway, and the current Chinese Musketman is actually an unused Viet unit.
The Viet could then have the Qua (Pikeman) as a UU, which I think would suit them pretty well. Dai Viet's military strength has always been in the ability and ingenuity of their common people defending their lands from more powerful invaders. The dilemma is with the Chinese UUs: the Huochong (Chinese Handgun) would be a direct upgrade from the Cho-Ku-Nu, so I'd probably have to drop the Cho-Ko-Nu for the Junk. I'm not sure if I like that or not.
As for the Hungarians, the upgrade gap between the Horse Archer and the Cuirassier is one of the widest in the game so I think it will be okay. There really isn't any other choices anyway; no other Hungarian units are as iconic as those two. It's a big problem for Poland though - the obvious choice for a second UU is the Uhlan but that would be a Cavalry replacement, which their Winged Hussar would upgrade into. A less iconic alternative is the Szlachta, the Polish equivalent of the Knight, but that has the same problem from the other direction. The Tabor (Polish-Lithuanian war wagon) would be a perfect 2nd UU but suffers from lack of art, plus I'm not what abilities it could have or what it might replace.
I may remove the Ballista Elephant's bonus against mounted units and further develop their city attacking capabilities.
I would try to keep the Cho-Ku-Nu if possible; I think it is one of the best current UU.
I do not understand what the problem could be with the fast worker as in the Indian UU in BTS. How does the AI deal with it in BTS? Fast worker could fill in a gap for some civilization you are currently having trouble filling.