[Vote] (4-03) Defensive Building Tweak Proposals

Approval Vote for Proposal #3 (instructions below)


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Voting Instructions
Players, please cast your votes in the poll above. Vote "Yea" for every proposal you'd be okay with if it were implemented. Vote "Nay" if you'd be okay if these proposals weren't implemented. You can vote for any number of options.

All votes are public. If you wish, you can discuss your choice(s) in the thread below. You can change your vote as many times as you want until the poll closes.

VP Congress: Session 4, Proposal 3

Discussion Thread: (4-03) Proposal: Swap Military Bases with Airports
Proposer: @phantomaxl1207
Sponsor: @N.Core

Proposal Details
Proposal: Swap Military Bases w/ Airports on the Tech Tree.
1. Military Bases from Rocketry to Radar
2. Airports from Radar to Rocketry

Rationale:
1. Military Bases are a bit too close to Arsenals in the Tech Tree.
2. Part of the gap between Flight Air Units and Radar Air Units is how many Air Units can be placed in a City. Airports triple this (2 base per City > 6, +4 w/ Airports).

What do people find harder to deal with, Bombers or Military Bases? I would go with Military Bases.


VP Congress: Session 4, Proposal 3a
Discussion Thread: (4-03a) Counterproposal: Defensive building tweaks
Proposer: @azum4roll
Sponsor: @azum4roll

Proposal Details
City siege always seems to take longer and longer as the game goes on, and only becomes faster again when you have highly promoted units and/or air superiority. This is not just from human perspective; AI wars also take forever to progress, and usually only do when the army and economy of one of them fall apart.

What went wrong? It's not about city strength, as post-walls units of the same line deal roughly the same damage against appropriately defended cities, like Tercio vs Castle and Fusilier vs Bastion Fort. The problem lies in the continuous HP boosts given by defensive buildings. See below table:

Spoiler Current :

Building:c5strength: boostHP boost
Walls6125
Castle8150
Bastion Fort10150
Arsenal12175
Military Base14200
Harbor-150
Mine Field10 (note: it's modified twice in the sql with 16 and then 10)300
Strategic Defense System5200


The units between Walls era and Arsenal era are all at most range 2, so the maximum number of units attacking a city per turn stays the same, dealing the same damage. Yet, the HP continues to increase. If you have 5 units attacking the city with 20 damage per hit, it takes 5 turns to take a city with walls, but 10 turns to take one with Bastion Fort and Harbor.

The other problem is with Harbor, which was given HP to patch the gap between Castle and Arsenal when cities were very vulnerable to sea-based attacks from Corvettes and Frigates, the strongest units at the time. But now that Bastion Fort exists (and Ironclad's free city attack bonus is about to be removed), the HP shouldn't be necessary anymore.

The common theme of these problems is that HP is merely functioning as a stall so city siege takes longer and the defender has more time to react. Removing all this should make siege duration fall back to a normal length.

Note: Base city HP formula = 300 + Population * 10

Spoiler What about this? :

Building:c5strength: boostHP boost
Walls6125
Castle8-
Bastion Fort10-
Arsenal12350
Military Base24200
Harbor--
Mine Field--
Strategic Defense System5-


Arsenal is the only other building that receives the HP boost, as the tech tier after that introduces range 3 units and air strikes, which means around doubling the units attacking the city per turn.
Military Base gets the extra :c5strength: boost to cover the ease of killing the garrison with missiles.
Mine Field :c5strength: removal is due to it already having a strong effect AND the generic ship nerf that comes with ENW making naval defense easier than land defense.
SDS :c5strength: boost stays just as flavour.

But wait, wouldn't this make Castle and Bastion Fort both more expensive and weaker than Walls? Well it certainly feels so even though they're actually progressive upgrades. But we can do more with new code!

Spoiler Full proposal :

Building:c5strength: boostHP boostFlat damage reduction
Walls6125-
Castle8-2
Bastion Fort10-2
Arsenal12300-
Military Base24200-
Harbor---
Mine Field---
Strategic Defense System5--

We add flat damage reduction to Castle and Bastion Fort. Each attack against them will do 2 less damage if the city has either building, and 4 less if it has both.
Advantages over adding more CS:
1. City ranged strike doesn't get stronger than it currently is
2. It encourages using specialized city attackers over ranged/skirmisher spamming, as reducing a 37-damage attack to 35 is much less impactful than reducing 8 damage to 6.
Arsenal HP boost is reduced from previous table to compensate.
 
I agree that the city siege is a slog in mid-late game. I didn't dive into the whole math of it, but I venture and vote yea.
IMHO the siege time needs to be shortened by ~30% to keep it within sane time frame.
 
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