Legen
Emperor
- Joined
- Sep 13, 2015
- Messages
- 1,454
Counterproposal to (5-06) Statue of Zeus Change.
Proposal
Rationale
The original intent behind the Statue of Zeus's free worker proposal was to add the +25% improvement speed from Terracotta Army instead; however, I already had another proposal involving the latter, so the original intent would violate the rule for one proposal per mechanic. As such, I opted to follow one suggestion to have Statue of Zeus add a free worker instead, as a good approximation of the original intent.
This counterproposal simply puts forward that original intent for Statue of Zeus, and hopefully leave both wonders at a more balanced state. The +25% worker speed should also be a good alternative for the "Workers do not suffer a reduced improvement rate when captured (ie. immune to prisoner of war debuff)" in the proposal I'm counter proposing; provides effectively half of that effect when you capture a worker, but, in turn, is useful for your regular workers.
Spoiler Current Statue of Zeus :
Cost: 185
Culture: 2
Faith: 1
Unlocked at Bronze Working
Number of policies required: 2
A Worker appears near the City.
All Units gain +25% Combat Strength when attacking Cities.
Provides a Free Barracks in the City in which it is built.
-1 Unhappiness from Distress in this City.
Culture: 2
Faith: 1
Unlocked at Bronze Working
Number of policies required: 2
A Worker appears near the City.
All Units gain +25% Combat Strength when attacking Cities.
Provides a Free Barracks in the City in which it is built.
-1 Unhappiness from Distress in this City.
Spoiler Current Terracotta Army :
Cost: 200
Culture: 1
Unlocked at Masonry
Number of policies required: 4
Tile improvement construction speed increased by 25%.
+10 Culture when you destroy an enemy unit in battle, scaling with Era.
Increases Military Unit Supply Cap by 5.
Culture: 1
Unlocked at Masonry
Number of policies required: 4
Tile improvement construction speed increased by 25%.
+10 Culture when you destroy an enemy unit in battle, scaling with Era.
Increases Military Unit Supply Cap by 5.
Proposal
- Statue of Zeus gains "Tile improvement construction speed increased by 25%" from Terracotta Army.
- Terracotta Army gains "A Worker appears near the City" from Statue of Zeus.
Spoiler Proposed Statue of Zeus :
Cost: 185
Culture: 2
Faith: 1
Unlocked at Bronze Working
Number of policies required: 2
Tile improvement construction speed increased by 25%.
All Units gain +25% Combat Strength when attacking Cities.
Provides a Free Barracks in the City in which it is built.
-1 Unhappiness from Distress in this City.
Culture: 2
Faith: 1
Unlocked at Bronze Working
Number of policies required: 2
Tile improvement construction speed increased by 25%.
All Units gain +25% Combat Strength when attacking Cities.
Provides a Free Barracks in the City in which it is built.
-1 Unhappiness from Distress in this City.
Spoiler Proposed Terracotta Army :
Cost: 200
Culture: 1
Unlocked at Masonry
Number of policies required: 4
A Worker appears near the City.
+10 Culture when you destroy an enemy unit in battle, scaling with Era.
Increases Military Unit Supply Cap by 5.
Culture: 1
Unlocked at Masonry
Number of policies required: 4
A Worker appears near the City.
+10 Culture when you destroy an enemy unit in battle, scaling with Era.
Increases Military Unit Supply Cap by 5.
Rationale
The original intent behind the Statue of Zeus's free worker proposal was to add the +25% improvement speed from Terracotta Army instead; however, I already had another proposal involving the latter, so the original intent would violate the rule for one proposal per mechanic. As such, I opted to follow one suggestion to have Statue of Zeus add a free worker instead, as a good approximation of the original intent.
This counterproposal simply puts forward that original intent for Statue of Zeus, and hopefully leave both wonders at a more balanced state. The +25% worker speed should also be a good alternative for the "Workers do not suffer a reduced improvement rate when captured (ie. immune to prisoner of war debuff)" in the proposal I'm counter proposing; provides effectively half of that effect when you capture a worker, but, in turn, is useful for your regular workers.