pineappledan
Deity
Current Statue of Zeus, as of Congress #4
Cost: 185
Culture: 1
Faith: 1
Policy requirement: 2
Free Barracks in the City in which it is built.
Free Worker appears near the City.
All Units gain +25% Combat Strength when attacking Cities.
-1 Unhappiness from / Distress in this City.
Current Terracotta Army
Cost: 200
Culture: 1
Unlocked at Masonry
Number of policies required: 4
Tile improvement construction speed increased by 25%.
+10 Culture when you destroy an enemy unit in battle, scaling with Era.
Increases Military Unit Supply Cap by 5.
5-05 proposal
Author: Pineappledan
Proposal: Statue of Zeus Change
Status of Zeus
Remove free worker on completion
Add "Workers do not suffer a reduced improvement rate when captured (ie. immune to prisoner of war debuff)"
reasoning:
Statue of Zeus already gives a free Barracks. also giving a free worker on top is too much free hammers. 2 free things is also boring.
If SoZ made captured workers immune to the -50% improvement speed plague then that would fit better with SoZ's pre-existing offensive theme
SoZ also already gives a free unique promotion, so all that is required is to add a plague immunity to that promotion and give that promotion to workers.
5-05a counterproposal
Discussion Thread: https://forums.civfanatics.com/thre...om-statue-of-zeus-and-terracotta-army.684665/
author: Legen
The original intent behind the Statue of Zeus's free worker proposal was to add the +25% improvement speed from Terracotta Army instead; however, I already had another proposal involving the latter, so the original intent would violate the rule for one proposal per mechanic. As such, I opted to follow one suggestion to have Statue of Zeus add a free worker instead, as a good approximation of the original intent.
This counterproposal simply puts forward that original intent for Statue of Zeus, and hopefully leave both wonders at a more balanced state. The +25% worker speed should also be a good alternative for the "Workers do not suffer a reduced improvement rate when captured (ie. immune to prisoner of war debuff)" in the proposal I'm counter proposing; provides effectively half of that effect when you capture a worker, but, in turn, is useful for your regular workers.
Cost: 185
Culture: 1
Faith: 1
Policy requirement: 2
Free Barracks in the City in which it is built.
Free Worker appears near the City.
All Units gain +25% Combat Strength when attacking Cities.
-1 Unhappiness from / Distress in this City.
Current Terracotta Army
Cost: 200
Culture: 1
Unlocked at Masonry
Number of policies required: 4
Tile improvement construction speed increased by 25%.
+10 Culture when you destroy an enemy unit in battle, scaling with Era.
Increases Military Unit Supply Cap by 5.
5-05 proposal
Author: Pineappledan
Proposal: Statue of Zeus Change
Status of Zeus
Remove free worker on completion
Add "Workers do not suffer a reduced improvement rate when captured (ie. immune to prisoner of war debuff)"
reasoning:
Statue of Zeus already gives a free Barracks. also giving a free worker on top is too much free hammers. 2 free things is also boring.
If SoZ made captured workers immune to the -50% improvement speed plague then that would fit better with SoZ's pre-existing offensive theme
SoZ also already gives a free unique promotion, so all that is required is to add a plague immunity to that promotion and give that promotion to workers.
5-05a counterproposal
Discussion Thread: https://forums.civfanatics.com/thre...om-statue-of-zeus-and-terracotta-army.684665/
author: Legen
- Statue of Zeus gains "Tile improvement construction speed increased by 25%" from Terracotta Army.
- Terracotta Army gains "A Worker appears near the City" from Statue of Zeus.
The original intent behind the Statue of Zeus's free worker proposal was to add the +25% improvement speed from Terracotta Army instead; however, I already had another proposal involving the latter, so the original intent would violate the rule for one proposal per mechanic. As such, I opted to follow one suggestion to have Statue of Zeus add a free worker instead, as a good approximation of the original intent.
This counterproposal simply puts forward that original intent for Statue of Zeus, and hopefully leave both wonders at a more balanced state. The +25% worker speed should also be a good alternative for the "Workers do not suffer a reduced improvement rate when captured (ie. immune to prisoner of war debuff)" in the proposal I'm counter proposing; provides effectively half of that effect when you capture a worker, but, in turn, is useful for your regular workers.
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