Proposal:
Block "End Turn" button with "Spy Needs Orders" when an Awake Spy is unassigned; a button that toggles the state of an unassigned Spy between Sleeping and Awake will be available in the Spy Menu.
Rationale:
Units block the player from ending their turn when they have no orders. Spies without orders (unassigned), however, have no such mechanism to direct the player's attention, making them easy to overlook. This proposal ensures unassigned spies are given missions immediately and waste no turns idling.
Edit: include method to prevent game from softlocking due to owning more spies than available cities on the map.
Complex Proposal: DLL + UI Changes
Block "End Turn" button with "Spy Needs Orders" when an Awake Spy is unassigned; a button that toggles the state of an unassigned Spy between Sleeping and Awake will be available in the Spy Menu.
Rationale:
Units block the player from ending their turn when they have no orders. Spies without orders (unassigned), however, have no such mechanism to direct the player's attention, making them easy to overlook. This proposal ensures unassigned spies are given missions immediately and waste no turns idling.
Edit: include method to prevent game from softlocking due to owning more spies than available cities on the map.
Complex Proposal: DLL + UI Changes
Last edited by a moderator: