Currently, when a city has no tiles to grow to, border growth points keep accumulating and rolling over, and the border growth cost keeps going up. Exactly as though the city were still growing, except with no tiles claimed and no on-growth yields awarded. I'm proposing to change that last part. Allow the on-growth yields to still be awarded.
As it stands, by lategame (or much earlier for cities surrounded by others), many cities will run out of space to grow, and the associated bonuses (religious beliefs, social policies, UA components, building bonuses) will simply stop working. I think this is very not ideal.
In fact, when I am playing a border growth build, I generally don't take the lategame border growth tenet, Lebensraum, even though you might think it should be a no-brainer. Simply because my mature cities have already run out of space to grow.
DLL Changes
As it stands, by lategame (or much earlier for cities surrounded by others), many cities will run out of space to grow, and the associated bonuses (religious beliefs, social policies, UA components, building bonuses) will simply stop working. I think this is very not ideal.
In fact, when I am playing a border growth build, I generally don't take the lategame border growth tenet, Lebensraum, even though you might think it should be a no-brainer. Simply because my mature cities have already run out of space to grow.
DLL Changes
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