Xaviarlol
Warlord
- Joined
- May 27, 2011
- Messages
- 263
Problem
There are limited ways in harming an enemies economy when at war that doesn't involve directly invading their cities.
Proposal
Allow all ranged units (including aircraft and ships) to have a chance of randomly destroying a building, or reducing 1 population of a city when performing a ranged attack against a city with 0 HP left, depending on how much damage they inflict to the city after it hits 0 HP. Eg. If the unit would have done -20 dmg to a city, but the city has 0 HP left, it will have a 20% chance to destroy a building or reduce the population of a city by 1.
Rationale
This seems obvious and should have been in the base-game as a way to pummel your enemy in to submission without actually taking their cities and land. This is especially useful for punitive wars against enemy civs as punishment for something (like attacking a city state).
There are limited ways in harming an enemies economy when at war that doesn't involve directly invading their cities.
Proposal
Allow all ranged units (including aircraft and ships) to have a chance of randomly destroying a building, or reducing 1 population of a city when performing a ranged attack against a city with 0 HP left, depending on how much damage they inflict to the city after it hits 0 HP. Eg. If the unit would have done -20 dmg to a city, but the city has 0 HP left, it will have a 20% chance to destroy a building or reduce the population of a city by 1.
Rationale
This seems obvious and should have been in the base-game as a way to pummel your enemy in to submission without actually taking their cities and land. This is especially useful for punitive wars against enemy civs as punishment for something (like attacking a city state).