Tekamthi
Emperor
- Joined
- Aug 12, 2016
- Messages
- 1,679
Counter- or co-proposal to allow recon to pass through owned territory. They're not exclusive but we probably wanna do one or the other (if any), not both
I like the original proposal here in many ways, but there are some flaws, in that it incompletely solves the main issue it targets (recon will still get stuck, just stuck less), and it confers exploration advantages as byproduct in some cases that could be impactful.
I am not sure this will pass sponsorship phase, as there are some fine details I've only just scratched at, or am guessing at what's possible. For example maybe this is better implemented as a custom mission and not a build? I am not especially familiar with these features, it is not an area I have done much modding. Perhaps there should be a requirement that the unit is full hp, or this is only available when the auto-explore button is in greyed out status? Maybe recon should pay an xp cost? Or gold cost to player? Please scrutinize heavily, and quickly, I can only edit through the balance of today...
Proposed implementation
(Assumption: AI recognizes when it's stuck, and eventually deletes the stuck unit -- if this is not at least approximately the case please veto this proposal as it won't function symmetrically)
I like the original proposal here in many ways, but there are some flaws, in that it incompletely solves the main issue it targets (recon will still get stuck, just stuck less), and it confers exploration advantages as byproduct in some cases that could be impactful.
I am not sure this will pass sponsorship phase, as there are some fine details I've only just scratched at, or am guessing at what's possible. For example maybe this is better implemented as a custom mission and not a build? I am not especially familiar with these features, it is not an area I have done much modding. Perhaps there should be a requirement that the unit is full hp, or this is only available when the auto-explore button is in greyed out status? Maybe recon should pay an xp cost? Or gold cost to player? Please scrutinize heavily, and quickly, I can only edit through the balance of today...
Proposed implementation
(Assumption: AI recognizes when it's stuck, and eventually deletes the stuck unit -- if this is not at least approximately the case please veto this proposal as it won't function symmetrically)
- recon units only
- new build: recall to capital
- build does not create any improvement, terrain type irrelevant
- build duration 5 turns
- can be initiated while embarked or on land
- cannot be initiated in any plot that already has a completed improvement (I believe a build automatically destroys previous improvement)
- if unit is attacked during the build, build is cancelled and must be started over again from turn 0
- upon completion, recon teleports to capital
- recalled recon unit cannot attack for 1 turn (ie recalled unit gets 1 turn temp malus promo)
- AI change: when AI would otherwise delete a recon cuz it's stuck, it activates this build instead
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