L. Vern
Warlord
In the fifth session, a proposal was passed to rebalance ancient ruins and overall smooth their power, which was great. However, lumped in with those changes was the change that only recon units can pick them up, which was less great. This proposal aims to (mostly) revert that aspect only
Proposal: Ancient ruins can now again be picked up by non recon units. "Found Crude Map" and "Upgrade Unit" ruin bonuses can only be chosen by recon units.
Rationale:
1) Gameplay
I've had several patches now to try out these changes, over which I've played quite a few games and given this change an honest try, and I just don't think it adds very much depth or interesting decision making. Rather than creating optionality and providing opportunities for trade-offs, this change instead simply removed early game pathing options. The only tangible justification I've seen was that this prevents city states from taking ruins, but that's problem that can be solved more directly in a separate proposal if required.
2) Player Expectations
This change is confusing, goes against player expectations, and thus provides a poor user experience. Many people trying the mod or updating from a relatively old version are confused, or think (incorrectly, though justifiably) that the mod is buggy and unstable.
MAGI: Complex Proposal, database and DLL changes required for unit rewards that can only be chosen by recon units
Proposal: Ancient ruins can now again be picked up by non recon units. "Found Crude Map" and "Upgrade Unit" ruin bonuses can only be chosen by recon units.
Rationale:
1) Gameplay
I've had several patches now to try out these changes, over which I've played quite a few games and given this change an honest try, and I just don't think it adds very much depth or interesting decision making. Rather than creating optionality and providing opportunities for trade-offs, this change instead simply removed early game pathing options. The only tangible justification I've seen was that this prevents city states from taking ruins, but that's problem that can be solved more directly in a separate proposal if required.
2) Player Expectations
This change is confusing, goes against player expectations, and thus provides a poor user experience. Many people trying the mod or updating from a relatively old version are confused, or think (incorrectly, though justifiably) that the mod is buggy and unstable.
MAGI: Complex Proposal, database and DLL changes required for unit rewards that can only be chosen by recon units
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