Karlos_BR
Chieftain
- Joined
- Jan 10, 2015
- Messages
- 35
Partially inspired by @Phosphoraptor's new tenets proposal thread, I decided to propose some of my own too. I also want to add tenets related to another under appreciated mechanic in the late-game: Faith.
Reasoning:
Faith becomes mostly a currency to buy great people in the industrial age and beyond, the mechanic fades into the background as players start focusing on ideologies and pursuing victory. Ideological tenets have bonuses for nearly all aspects of your civilization, but none that relate to earning faith or using it. So I came up with these 6 tenets to change that and make Faith more interesting and useful in the late game. I tried to keep each thematically appropriate to each ideology.
Freedom Tenets:
Gospel of Wealth:
TIER 1 TENET
All Shrines, Temples, Monasteries and Unique Religious buildings generate +5 gold.
15% of your faith purchases is converted into gold.
Havens of Tolerance:
TIER 3 TENET
Your cities benefit from the beliefs from the first and second most followed religions in it.
Your cities benefit from the pantheon beliefs of all religions with at least 1 follower in it.
Religious Pressure from all sources is increased by +50% in your cities.
Order Tenets:
Pious Socialism:
TIER 1 TENET
All Shrines, Temples, Monasteries and Unique Religious buildings generate +3 food and +2 production.
Cities gain +1 Population whenever you purchase a Great Person with faith in it.
State Atheism:
TIER 3 TENET
All Shrines, Temples, Monasteries and Unique Religious buildings in your cities are instantly destroyed. You receive +250 culture for each building destroyed. (this also applies to buildings in conquered cities after the tenet was activated)
All your accumulated faith is converted into culture at a rate of 200%.
All remaining sources of faith(Wonders, City States, Great Person Tiles, etc.) will now provide culture instead of faith.
Religious Pressure from all sources is decreased by -100% in your cities.
You can no longer use faith to buy anything.
Autocracy Tenets:
Esotericism:
TIER 1 TENET
You can add 2 new Pantheon beliefs to your Founded Religion.
(If you haven't founded a religion, you can add 4 new Pantheon beliefs to your original Pantheon and begin spreading it as if it were a religion. Can buy Inquisitors and Missionaries with faith)
Landmarks and Artifacts generate +10 faith.
State-Sponsored Religion:
TIER 3 TENET
Religious Pressure from all foreign religions is diminished by -50% in your cities.
Religious Pressure from your Religion/Pantheon increases by +50% in your cities.
Converting cities grants +25 Golden Age Points for each Population unit converted.
Reasoning:
Faith becomes mostly a currency to buy great people in the industrial age and beyond, the mechanic fades into the background as players start focusing on ideologies and pursuing victory. Ideological tenets have bonuses for nearly all aspects of your civilization, but none that relate to earning faith or using it. So I came up with these 6 tenets to change that and make Faith more interesting and useful in the late game. I tried to keep each thematically appropriate to each ideology.
Freedom Tenets:
Gospel of Wealth:
TIER 1 TENET
All Shrines, Temples, Monasteries and Unique Religious buildings generate +5 gold.
15% of your faith purchases is converted into gold.
Havens of Tolerance:
TIER 3 TENET
Your cities benefit from the beliefs from the first and second most followed religions in it.
Your cities benefit from the pantheon beliefs of all religions with at least 1 follower in it.
Religious Pressure from all sources is increased by +50% in your cities.
Order Tenets:
Pious Socialism:
TIER 1 TENET
All Shrines, Temples, Monasteries and Unique Religious buildings generate +3 food and +2 production.
Cities gain +1 Population whenever you purchase a Great Person with faith in it.
State Atheism:
TIER 3 TENET
All Shrines, Temples, Monasteries and Unique Religious buildings in your cities are instantly destroyed. You receive +250 culture for each building destroyed. (this also applies to buildings in conquered cities after the tenet was activated)
All your accumulated faith is converted into culture at a rate of 200%.
All remaining sources of faith(Wonders, City States, Great Person Tiles, etc.) will now provide culture instead of faith.
Religious Pressure from all sources is decreased by -100% in your cities.
You can no longer use faith to buy anything.
Autocracy Tenets:
Esotericism:
TIER 1 TENET
You can add 2 new Pantheon beliefs to your Founded Religion.
(If you haven't founded a religion, you can add 4 new Pantheon beliefs to your original Pantheon and begin spreading it as if it were a religion. Can buy Inquisitors and Missionaries with faith)
Landmarks and Artifacts generate +10 faith.
State-Sponsored Religion:
TIER 3 TENET
Religious Pressure from all foreign religions is diminished by -50% in your cities.
Religious Pressure from your Religion/Pantheon increases by +50% in your cities.
Converting cities grants +25 Golden Age Points for each Population unit converted.