Hi!
First of all a Big Thank You for such an excellent mod! Probably the most comprehensive mod for any Civ game I have seen!
I hope it's ok to post a few ideas/suggestions here as a list, instead of starting a topic for each one...
In no particular order:
1. [Great People] Either add Great Diplomat or have Great Statesman be able to force a peace treaty.
2. [Diplomacy] Add a separate agreement to open trade routes with another player. Right now trade requires Open Borders. The issue is that besides ability to open trade routes Open Borders also allows free movement of units which might not be desirable.
3. [Religions] Hopefully all Religions will get their unique Wonders at some point, i.e. Rodnovera, Canaanism.
4. [Cultures] Perhaps all cultures should get Hero units?
5. [Cultures] Maybe when a culture is built it should provide a small bonus (either food, production, or some other benefits - other than just the culture bonus/resource) to the city in which it is built. For example if you build Mongol culture you might get a bonus where Cavalry units get +2 experience points. Or if you build Egyptian culture you get +20% Wonder production, etc.
6. [Cultures] All cultures should provide some kind of benefit (other than 1 culture point from the building) - either Hero, unique unit, or something from #5.
7. [Cultures] Maybe consider their obsolescence? I.e. no Sumer in 2000 C.E.
8. [Civics] Have Atheism and perhaps some other civics remove most of Religious benefits. I.e. does it make sense to have monasteries generating % of science while you are atheist?
9. [Units] Add ability to right-click on Upgrade icon to open relevant Civilopedia entry for the upgraded unit (similarly to how you can do it when you select a unit to build).
10. [UI] Ability to add all (visible) items (in order) in the build list on the city screen to the build queue. It gets very tedious to manually click and wait on every item to add to the queue, especially once you have many of them (the longer the list of items you can build the longer it seems to take per item to add it to the queue).
11. [Wonders] The cost of some newer (in terms of when they were added to the mod) wonders should be reviewed and made in line with the rest, i.e. it's too high: the Almagest, Dali's something, Atomium...
12. [Game Mechanics] Either tweak the xml files or add the game option to basically allow all buildings be built if you have just one city (this is different from forcing you to have no more than 1 city).
13. [Game Mechanics] Add an option to map resource generation (at least for the standard gen) to always include at least 1 occurrence of all resources (i.e. so that no resource is left out from the map).
14. [Game Mechanics] Founding a city on caves should retain that feature, i.e. so that you can build cave-dependent structures.
15. [Game Mechanics] Upgrading a unit does not wake it up / change it's stance (when both the old and upgraded units can have the same stance). I.e. fortified units remain fortified w/o being woken.
16. [AI Problem] Playing a game with a mid-September build AI still seems to be build too many healers and tamed animals (like 5 or 10 times more than they should).
17. [Wonders / Bug] Adam Smith's Company does not display tooltip with actual effects when you select it / add to the build queue. It also opens trade routes to all civs regardless of your diplomatic stance (having open borders) with them. Then it becomes obsolete with Microprocessor and all those trade routes are gone. That is fine. But maybe have World Trade Center have the similar effect - i.e. opening trade routes to all known civs regardless of diplomatic stance?
That's it for now. Though Probably I will add more later.
First of all a Big Thank You for such an excellent mod! Probably the most comprehensive mod for any Civ game I have seen!
I hope it's ok to post a few ideas/suggestions here as a list, instead of starting a topic for each one...
In no particular order:
1. [Great People] Either add Great Diplomat or have Great Statesman be able to force a peace treaty.
2. [Diplomacy] Add a separate agreement to open trade routes with another player. Right now trade requires Open Borders. The issue is that besides ability to open trade routes Open Borders also allows free movement of units which might not be desirable.
3. [Religions] Hopefully all Religions will get their unique Wonders at some point, i.e. Rodnovera, Canaanism.
4. [Cultures] Perhaps all cultures should get Hero units?
5. [Cultures] Maybe when a culture is built it should provide a small bonus (either food, production, or some other benefits - other than just the culture bonus/resource) to the city in which it is built. For example if you build Mongol culture you might get a bonus where Cavalry units get +2 experience points. Or if you build Egyptian culture you get +20% Wonder production, etc.
6. [Cultures] All cultures should provide some kind of benefit (other than 1 culture point from the building) - either Hero, unique unit, or something from #5.
7. [Cultures] Maybe consider their obsolescence? I.e. no Sumer in 2000 C.E.
8. [Civics] Have Atheism and perhaps some other civics remove most of Religious benefits. I.e. does it make sense to have monasteries generating % of science while you are atheist?
9. [Units] Add ability to right-click on Upgrade icon to open relevant Civilopedia entry for the upgraded unit (similarly to how you can do it when you select a unit to build).
10. [UI] Ability to add all (visible) items (in order) in the build list on the city screen to the build queue. It gets very tedious to manually click and wait on every item to add to the queue, especially once you have many of them (the longer the list of items you can build the longer it seems to take per item to add it to the queue).
11. [Wonders] The cost of some newer (in terms of when they were added to the mod) wonders should be reviewed and made in line with the rest, i.e. it's too high: the Almagest, Dali's something, Atomium...
12. [Game Mechanics] Either tweak the xml files or add the game option to basically allow all buildings be built if you have just one city (this is different from forcing you to have no more than 1 city).
13. [Game Mechanics] Add an option to map resource generation (at least for the standard gen) to always include at least 1 occurrence of all resources (i.e. so that no resource is left out from the map).
14. [Game Mechanics] Founding a city on caves should retain that feature, i.e. so that you can build cave-dependent structures.
15. [Game Mechanics] Upgrading a unit does not wake it up / change it's stance (when both the old and upgraded units can have the same stance). I.e. fortified units remain fortified w/o being woken.
16. [AI Problem] Playing a game with a mid-September build AI still seems to be build too many healers and tamed animals (like 5 or 10 times more than they should).
17. [Wonders / Bug] Adam Smith's Company does not display tooltip with actual effects when you select it / add to the build queue. It also opens trade routes to all civs regardless of your diplomatic stance (having open borders) with them. Then it becomes obsolete with Microprocessor and all those trade routes are gone. That is fine. But maybe have World Trade Center have the similar effect - i.e. opening trade routes to all known civs regardless of diplomatic stance?
That's it for now. Though Probably I will add more later.