Being dissapointed that civ6 hadn't improved its 1upt system significantly I thought I'd write down my ideas. I have no doubt others already thought of something similar, but anyway, here it comes:
My ideal system is a hybrid, as stacks of units are alloved, but penalized.
The basic rule if a unit are in a stack when your turn is ended then that unit suffers a strength reduction until the end of your next turn. so the units are weaker if they get attacked in a stack and they are weaker if they attack from starting their turn in a stack. Let's consider it as some kind of logistic penalty.
There would be 3 basic categories: melee, ranged, support.
A melee unit would suffer 10% strength reduction from each other melee in the stack (up to -60%)
A ranged unit would suffer 20% strength reduction from each ranged unit in the stack (up to -75%)
Support units can give some bonus to the whole stack without stacking penalties (siege tower, great general etc)
As proposed ranged units would have more severe strength reduction from being in stacks, one melee and one ranged unit can be stacked without penalty. Ranged units strentgh should be adjusted accordingly so they are balanced.
Oher machanics:
Forts and citywalls would allow some stackings withouth penalty. more advanced forts would allow more
Great generals would reduce stacking penalties somehow.
In later eras porucable armies would also reduce stacking penalties
I propose we bring back transport ships. Naval invasions are quite non existent as of now.
The benefits as I see:
-somewhat eliminates the carpet of units, greatly reduce trafic jam, gives back city defense to the units (or at least they would play greater role), would allow the ai to march armies agains cities which are blocked by coast/mountains whatever. Other mechanisms that could be tied to unit stacking could increase tactical options.
The ai would still need to be good, butI believe it woud s@ck less. right now a few ranged units in a defensible position can kill unlimited number of ai units, becauseu it's very hard for it to use its advantage in numbers, and that is unrealistic
My ideal system is a hybrid, as stacks of units are alloved, but penalized.
The basic rule if a unit are in a stack when your turn is ended then that unit suffers a strength reduction until the end of your next turn. so the units are weaker if they get attacked in a stack and they are weaker if they attack from starting their turn in a stack. Let's consider it as some kind of logistic penalty.
There would be 3 basic categories: melee, ranged, support.
A melee unit would suffer 10% strength reduction from each other melee in the stack (up to -60%)
A ranged unit would suffer 20% strength reduction from each ranged unit in the stack (up to -75%)
Support units can give some bonus to the whole stack without stacking penalties (siege tower, great general etc)
As proposed ranged units would have more severe strength reduction from being in stacks, one melee and one ranged unit can be stacked without penalty. Ranged units strentgh should be adjusted accordingly so they are balanced.
Oher machanics:
Forts and citywalls would allow some stackings withouth penalty. more advanced forts would allow more
Great generals would reduce stacking penalties somehow.
In later eras porucable armies would also reduce stacking penalties
I propose we bring back transport ships. Naval invasions are quite non existent as of now.
The benefits as I see:
-somewhat eliminates the carpet of units, greatly reduce trafic jam, gives back city defense to the units (or at least they would play greater role), would allow the ai to march armies agains cities which are blocked by coast/mountains whatever. Other mechanisms that could be tied to unit stacking could increase tactical options.
The ai would still need to be good, butI believe it woud s@ck less. right now a few ranged units in a defensible position can kill unlimited number of ai units, becauseu it's very hard for it to use its advantage in numbers, and that is unrealistic