@mbbcam did your offensive game improve? What did you take away from the above comments?
I instinctively followed @Megalou comments above, but before modern warfare and aircraft are involved. If a city has a ranged defense and another range attack outside the city then the 3 hits will kill a unit. If I cant avoid this I send in scouts and workers as distraction. If its just one unit defending a city I will surround it completely and withdraw the damaged units every turn, in the hope I have enough left to take the city. I cant remember ever using a melee unit to attack a city, except the Hun's ram (more of a siege weapon anyway) and for the final take down.
In non capital cities I often let the city be recaptured so it loses its population much faster, but I keep it alive until the turn before I will take the capital (or city I want to keep). This is often a way to kill more enemy units quite easily, they rarely attack the city and my troops on the same turn when recapturing.
I have seen different comments on the city's range attack. I just encountered this:
Can someone confirm this is the case?
I instinctively followed @Megalou comments above, but before modern warfare and aircraft are involved. If a city has a ranged defense and another range attack outside the city then the 3 hits will kill a unit. If I cant avoid this I send in scouts and workers as distraction. If its just one unit defending a city I will surround it completely and withdraw the damaged units every turn, in the hope I have enough left to take the city. I cant remember ever using a melee unit to attack a city, except the Hun's ram (more of a siege weapon anyway) and for the final take down.
In non capital cities I often let the city be recaptured so it loses its population much faster, but I keep it alive until the turn before I will take the capital (or city I want to keep). This is often a way to kill more enemy units quite easily, they rarely attack the city and my troops on the same turn when recapturing.
I have seen different comments on the city's range attack. I just encountered this:
Ranged attack
Every city has the ability to shoot at attacking armies. The attack has a range of 2, complete visibility (no terrain obstacles impede it), and is always at 40% of the city's full combat strength (60% with Oligarchy), even if the city itself is damaged. Bonus city strength gained from defensive structures is not applied when the city attacks. Being a ranged attack, the targets cannot retaliate.Can someone confirm this is the case?