Ability to Build All Improvements

I was actually just about to mention that. Considering that exploring dungeons is my favorite part of FF so far, I don't think I'll be using this mod if it takes away that ability.
 
Fixed, I didn't change the bPermanent tag to 1 for barrows. 1.9b added for FF.

I'd also removed the ability to build barrows from all workers for FF users and I'll probably remove it from the main MIMM as well since they just add several files for little gain.
 
Just uploaded version 2.0. I think this will be my last independent version before I start rolling this together with the Legion and my upcoming project.

v 2.0

- Hunting grounds only take -1 hammers
- Strip Mines only take - 1 food
- Cottages now give + 0 commerce
- + 1 commerce with Education

- Hamlets now give + 1 commerce
- + 1 commerce with Education

- Villages now give + 2 commerce
- + 1 commerce with Education

- Towns now give + 3 commerce
- + 1 commerce with Education
- + 1 commerce with Taxation
- + 1 hammers with Guilds

- Strip Mine
- - 1 food
- + 2 hammers
- + 2 commerce
- Permanent

- Hunting Grounds
- + 2 food
- - 1 hammers
- + 1 commerce on riverside
- + 1 commerce with Commune with nature
 
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