I like the option of borders expanding in a "realisitic" way because of the terrain around the city, but I would like to know the exact relation between border expansion and terrains.
I've seen that forests and hills take longer than plains and grasslands to "absorb". Also seas are harder than other terrain types. But what is the actual math? Were I can find the "resistance" of each terrain type?
Thanks!
I've seen that forests and hills take longer than plains and grasslands to "absorb". Also seas are harder than other terrain types. But what is the actual math? Were I can find the "resistance" of each terrain type?
Thanks!