I've played a few more deity games with 60% win to loss rate (4:3). I'm really happy from that, as feeling that you can lose is quite exciting. 2 from 3 games I lost started in the midddle of Pangea/Continents beeetwen three- four neighbours, which I think is a main reason when you can lose and can't do much about it. Once you get to Renaissance in pretty good shape, everything should be OK.
The game from screenshot below was different, I was about 20 turns from winning when Songhai came with ~ 25 Xcoms in one turn! On screenshot I've already lost few russian cities with many wonders, that's why my tourism output is not so big. Songhai was at war with EVERYONE from ~ turn 150 and somehow managed to win with - well - everyone. Because AI is still bad at war, even with this mod, I was fighting an equal fight with outdated units eg: Riflemen against GW Infantries, but Xcoms + atomic bombs were too much, gg