Hi, was wondering if this mod is compatible with ROM 2.91 ... so is it ?
thanks
The last release is really compatible with RoM 2.81 and later so it would technically be compatible with RoM 3.0 when it comes out. It's in AND because it's a finished product and won't need major updates anytime soon. However I was thinking of a time-freezing nuke once The Ascent of Mankind: Temporal Tampering mini mod is released which will be a while.
Through Python it would be easy enough to give all units a promo to not be able to attack or carry out ANY moves, all cities caught in the radius would have their assets frozen (food, hammers, science, culture, etc) for X amount of turns however thinking back I can imagine a few loop holes such as opportunity fire (if enabled it's carried out by other python codes autonomously)
The frozen units would be given -100% attack and defense so it's a sure k.o. but I can't really have them captured, there's a lot of loopholes about the whole idea I know, but I'm pretty sure when the time comes (if Civ5 hasn't been released by then) I'll find a way through python to make it more 'realistic' (even though freezing time isn't really realistic to begin with )
Would it be possible to make a "Stasis" Bomb that put the city into revolt (or something similar to freeze production), makes it so the surrounding tiles are covered with a temperoary feature that makes them impassable for a certain time, and weaken units inside the field?
hey on my game when i go to use the nukes its all screwed up i cant load tactical nukes onto boats or move them from city to city and both fusions work only as a icbm would. peacemaker is sweet. the bio nukes act as though they are icbms also. the nukes that arent tactical but still short range, their range is screwed up in some spots its like 30 tiles in others only 2 away sounds great but can you plz fix these things
i installed this separately should i have put it in the modules folder or merged the whole thing with ROM