Seraiel
If you want anything from I please ask in German
- Joined
- Sep 6, 2011
- Messages
- 8,165
In my last game I learned, that when one produces something small in a city that makes a lot of , one only gets the for the base-amount of that are over the OF-limit, so if i. e. producing a Spy for 40 , while the city has a production of 100 and an existing OF of 50 from the last built that get multiplied from a factory, that's 300 . From that, 40 get spent for the Spy (260 left) , 100 base-hammers are stored into OF (the city's production) , and from the remaining 60 , only 30 get transformed into (60 divided by the Factory) , so from 300 one would get 1 Spy (40 ) , 100 OF and 30 = 170 .
This is a little complicated, but it basically tells, that producing cheap units in cities with high amounts of even with the patch applied to BUFFY and BUG is very inefficient. In normal CIV, one wouldn't even get any at all, but in the BUFFY and BUG version that has the bugfix, it's only base-hammers, so less than if a city produced Wealth, because then, multipliers would apply, so better produce Wealth, and don't produce cheap units on fast gamespeeds in high- -cities.
This is a little complicated, but it basically tells, that producing cheap units in cities with high amounts of even with the patch applied to BUFFY and BUG is very inefficient. In normal CIV, one wouldn't even get any at all, but in the BUFFY and BUG version that has the bugfix, it's only base-hammers, so less than if a city produced Wealth, because then, multipliers would apply, so better produce Wealth, and don't produce cheap units on fast gamespeeds in high- -cities.