reddishrecue
Some dude on civfans
- Joined
- Nov 16, 2009
- Messages
- 6,213
Thats true. Most fighters dont evade even stealth/jet fighters wont evade sometimes.
Never seen any effect of a fighter group in the city that is being bombed. Are you sure?
Just try it yourself: build a quick scenario where you can replicate the situation and see what happens.
So the in-game values are either zero (everything but stealth bombers) or 100% (stealth bombers). That seems like poor design!
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I had no idea Guided missiles could be intercepted. That just makes a weak unit even weaker! I almost never bother with them. Does anything else get an evasion chance?
None of that makes sense to me. An Air Sweep just cancels out an intercept attempt for a tile -- nothing ever takes damage (not the plane sweeping, not the AA gun being sweep). So how is a +25% strength boost applied to 0? How is the Dogfight promotion not useless?
There was a discussion years ago about it, somewhere in these forums... a few people confirmed the rarity.
Just try it yourself: build a quick scenario where you can replicate the situation and see what happens.
Not sure why it would be hard to setup. The AI seems to always target cities first with it's bombers regardless of whether it has units to actually take the city. Now getting the AI to keep it's bombers near your city is another problem. It seems it always needs to shuffle all it's planes around every turn rather than actually use them.
Just did a test, had 3 Jet Fighters set to intercept in a 15 strength city that was going to be attacked by a bomber and a jet fighter. The bomber died, the enemy Jet Fighter went down to half health, and both of my Jet Fighters gained 2 XP.
Result: my Jet Fighters intercepted the enemy bombing runs even though they were located in the city.
Conclusion: the bug does not exist.
Just did a test, had 3 Jet Fighters set to intercept in a 15 strength city that was going to be attacked by a bomber and a jet fighter. The bomber died, the enemy Jet Fighter went down to half health, and both of my Jet Fighters gained 2 XP.
Result: my Jet Fighters intercepted the enemy bombing runs even though they were located in the city.
Conclusion: the bug does not exist.
Atomic Bomb has 50% evasion. I don't know of any other units off the top of my head who have evasion.
Air Sweep forces out the intercept, it does not cancel it: it causes the first interceptor to intercept the unit performing the air sweep, but the air sweeper gets a 25% bonus to their combat strength. Even when the air sweeper deals no damage to the interceptor (because it's a not an air interceptor, eg. it's a Destroyer or an AA gun), having a higher combat strength means the air sweeper takes less damage from the interception.
Possible; I had quick moves on in my test scenario, so I could not tell. I'm hoping that it's not engine bug, which would mean modders can fix it.Conclusion: there is a bug in the animation that can make it seem the interception does not occur.
Remember that Civ5 is built on top of a lot of Civ4's code, and Civ4 had a lot of interception-evasion chances (eg. Mech. Infantry had 20% intercept, bombers usually had a bit of evasion, etc.). This was because a) Civ4's combat system was more focused around lots of units, so a single lucky evasion or interception did not make as much of a difference as it would in Civ5, and b) Civ4's bombers could pillage improvements at range, which meant that designers needed to give a lot more units minor chances at air interception to defend against this sort of economic warfare (improvements were responsible for a majority of a city's yields, especially Town improvements that would take forever to rebuild if they ever got pillaged).Yes, so zero or 100% -- really poor design. The A-Bomb 50% could be zero or 100% and it would not matter. From your previous post, failing to evade just means a chance to be intercepted. But a healthy strong single use unit being intercepted won’t be killed -- so intercepted or not is irrelevant.
Correct, the AI never puts fighters on intercept duty (theoretically it should, but it never does in practice) and also never air sweeps with them, so Dogfight is a nearly useless promotion in singleplayer unless you're playing with an AI mod. The two big AI mods I know of, Ninakoru's Smart AI and my Artificial Unintelligence, both attempt to address the issue with mixed results (ie. it's better, but not perfect); all other AI mods that I am aware of are based on one of these two mods and usually don't touch the code that's responsible for air sweeps and intercepts.My fighters air sweeping never take damage. Is this because the AI never puts fighters on intercept duty? So the Dog Fight promotion is useless in Single Player?
On a different note, I actually was very surprised that twice my bomber was actually intercepted by an AI defender. Did they sneak some kind of patch in as that has never happened to me before. I don't normally use bombers, but the situation I was in prompted me to give them a try.
On Immortal I have never even noticed any damage to my interceptors and getting two intercepts is crucial as space on the carrier is often limited, not to mention potential oil supply issues.