SkepticalSinner
Chieftain
- Joined
- Sep 21, 2010
- Messages
- 30
One thing I absolutely miss is being able to destroy improvements using Air Power. (and with the addition of ranged units - they should have this option too)
The way I see it, given Civ V's repair an improvement mechanic. A logical option would be to create "More turns to repair" the more powerful the attack. There could also be a % chance at successfully damaging it, or a combination of the two.
I.e. A longbowman would have a 20% chance of causing 1 turn repair damage to a resource. Whereas a Stealth Bomber would have a 95% chance of causing 5 turns. etc.
Or the more complex model:
Longbowman attacks Improvement, 70% Chance no damage 25% 1 turn repair damage 5% chance 2 turn repair damage
Stealth Bomber attacks Improvement 10% chance no damage 30% 3 turns, 40% turns, 20% 5 turns.
(Just as an example)
Interception units could decrease effectiveness.
The way I see it, given Civ V's repair an improvement mechanic. A logical option would be to create "More turns to repair" the more powerful the attack. There could also be a % chance at successfully damaging it, or a combination of the two.
I.e. A longbowman would have a 20% chance of causing 1 turn repair damage to a resource. Whereas a Stealth Bomber would have a 95% chance of causing 5 turns. etc.
Or the more complex model:
Longbowman attacks Improvement, 70% Chance no damage 25% 1 turn repair damage 5% chance 2 turn repair damage
Stealth Bomber attacks Improvement 10% chance no damage 30% 3 turns, 40% turns, 20% 5 turns.
(Just as an example)
Interception units could decrease effectiveness.