Yeosol
monarch
- Joined
- Apr 15, 2007
- Messages
- 120
Hey guys. I guess this is my first post. However I'v been reading here for a couple months.
I recently played a few games as Cyrus. First the Immortals withdraw is only 10% in warlords. This means the flanking promotions aren't realy as good. I would recomend using mostly combat I + II.
I agree that stonehenge should be a key wonder and is a huge boost to warmongerers. Your citys dont need monuments and as well captured citys have instant culture so you can focus on rebuilding sooner, Granary/courthouses etc.
As far as Imperialistic goes I think it's actualy alot better then you give it credit for, as far as Cyrus goes anyway. You should be able to take out 1 or if your fast 2 civs with immortals before you'll need cats (keeping the citys). I found that I usualy only build 3-4 citys before attacking. They only have 3-4 citys. This means after the war you have a very spread out empire, few citys lost of room inbetween.
Your early citys should of been focused on max production for the war so this transfers very well with the settler production bonus. In my most recent game i took out my nabour Hannible leaving me with 7 citys total (i built 3). With such production + bonus I could build settlers in 4-5 turns. I then spred my exes immortals to city sites and pumped out settlers expands my empire to 13 citys in i dono maybe 15-20 turns.
The power is in the abuility to fill in land with settlers very quickly. An idea im gonna try next game is to after taking out one enemy keep the immortals on the war path. Instead of capturing just raise any citys I can around me which should leave me with even more room to expand (although few allies )
Cyrus dosent have much in the way of economic boost, so like the real persians the key is to grab a massive empire early.
One last thing. For a charasmatic leader I usualy settle 1-2 GG for the +2 exp. with Baracks+stable +civic+gg you can get +9 exp Knights/Cav. This puts you into the third promotion for Cha. leaders.
I recently played a few games as Cyrus. First the Immortals withdraw is only 10% in warlords. This means the flanking promotions aren't realy as good. I would recomend using mostly combat I + II.
I agree that stonehenge should be a key wonder and is a huge boost to warmongerers. Your citys dont need monuments and as well captured citys have instant culture so you can focus on rebuilding sooner, Granary/courthouses etc.
As far as Imperialistic goes I think it's actualy alot better then you give it credit for, as far as Cyrus goes anyway. You should be able to take out 1 or if your fast 2 civs with immortals before you'll need cats (keeping the citys). I found that I usualy only build 3-4 citys before attacking. They only have 3-4 citys. This means after the war you have a very spread out empire, few citys lost of room inbetween.
Your early citys should of been focused on max production for the war so this transfers very well with the settler production bonus. In my most recent game i took out my nabour Hannible leaving me with 7 citys total (i built 3). With such production + bonus I could build settlers in 4-5 turns. I then spred my exes immortals to city sites and pumped out settlers expands my empire to 13 citys in i dono maybe 15-20 turns.
The power is in the abuility to fill in land with settlers very quickly. An idea im gonna try next game is to after taking out one enemy keep the immortals on the war path. Instead of capturing just raise any citys I can around me which should leave me with even more room to expand (although few allies )
Cyrus dosent have much in the way of economic boost, so like the real persians the key is to grab a massive empire early.
One last thing. For a charasmatic leader I usualy settle 1-2 GG for the +2 exp. with Baracks+stable +civic+gg you can get +9 exp Knights/Cav. This puts you into the third promotion for Cha. leaders.