Lord Chambers
Emperor
- Joined
- Nov 23, 2001
- Messages
- 1,004
Neg. 1 food tiles are even more against the rules than 1 food 2 commerce tiles.Jungle infested city location early in the game and no hills. Only reason you have this city so early without an army or workers to quickly chop it, is because it is a nice juicy spot and the AI is close by. Don't have the population to whip a library yet and am working my workers to the bone trying to clear jungle and put down cottages. Wonderful happy cap of 4 and working my 4 cottages and here comes the next growth. Whatever shall i do? if I listen to you I will work 1 food zero production zero commerce jungle tiles.
Would you believe that I opened up worldbuilder and started to run a simulation to run a test on this? Then I realized what a bogus situation it is.Or maybe I should run a worker citizen for the whopping one big hammer.
1. You settle a city with no sources of hammers, not even a single forest.
2. You settle a city with no sources of food.
3. You have a happy cap at 4.
Even Noble players don't settle crap cities like this. Either the site is juicy or not. If it is, you'll be able to get a library before expanding to an unsustainable size. If it isn't, then you use Avoid Growth and demonstrate that you don't know how to settle cities.
Once again you are completely wrong. This is just posturing and rhetoric. I'm really quite bad and just trying to inject energy into these boards.Of course you being the super player that you are...you have teched Monarchy by 3550BC so avoiding growth is never an issue.
Also, it takes your size 4 city 76 turns to reach size 4 without a granary (44 with a magic one that starts with the city at population 1). The settler for it needs to be built, also. So you're way past 3550bc by the time you have to use avoid growth. Give me some more time to get Monarchy.
Avoiding growth is always an issue. But using the Avoid Growth button never is, because a real city in a real game of Civ will have a tile that either produces enough food to whip what you need, or one which produces negative food and allows you to stagnate growth for hammers or commerce.
Seriously, stop arguing that "throw food away" is a good button to use. Lord Parkin named the only circumstance that it's sensible to use it, which is so far down the line in the game whether you throw 1-2 food away is irrelevent. Rule stands. Don't throw food away.