Round 2: 3100 BC to 2025 BC (43 turns)
So as I said at the end of the last round, I chose Pottery just as a placeholder but thought it didn't make sense as my next tech target. So as I began the round, I changed what I was researching:
Hunting for the ivory and Spearmen, as well as moving towards Archery and the UU. Changing my research target has become such a common move in ALCs that I try to time the ends for rounds for when I know it's going to be a crucial topic for debate. When I don't do so, I often regret it.
My Warrior kept exploring northwards, intending to swing around and explore the west eventually. Along the way, he encountered temptation:
You folks know I love stealing Workers, but on the other hand, diplomacy is crucial at the higher levels. Many of you have been emphasizing that, and the Lincoln game proved it. Zara is the immediate target; if I'd encountered one of his Workers, I probably would have gone for it. Saladin, though, got a bye. For now.
And the first barb military units began to appear:
They do show up fast on Immortal. I was glad I was researching toward the UU. In addition, though, this convinced me that several of you were correct when you warned me that while Hunting might be worthwhile for several reasons, Scouts was not one of them. With barb military units wandering around this early, Scouts just aren't worthwhile; they'd get eaten alive in no time. So I decided to stick with scouting with Warriors for now, who at least have something of a fighting chance versus barb Warriors and Archers.
As recommended, I slipped a Warrior build into the capital, in between the Work Boat and the Settler, to allow the city to grow one size greater.
I finished Hunting...
And next began researching Mysticism, intending to have it available by the time the second city was founded so I could start work on a monument right away. I told myself not to panic regarding the barb military units, that I had time still before they'd start entering by borders and becoming a threat/nuisance.
That additional Warrior came in handy. While my initial Warrior explored the north--which, as you'll see, turned out to be a triangular peninsula--I sent his new partner down south to figure out where Zara had placed his second city and determine if it would be much of a cultural threat to my planned second site. Not really, it turns out:
Based on the cultural pattern, it's located 1NE of that lake--not a bad spot, since it claims an irrigated corn tile and several grasslands. It will make a decent cottage city once I prise it from Zara's cold, dead fingers. The other good news is that it will not pose a threat to my second city's claim on the pig tile.
I got an idea as to my standings in the population race:
Ragnar must be rounding out the list at #9. I can only theorize that his start sucks, or that he's focusing on something other than expansion. The latter would surprise me, though, as that would be unusual for the AI at this stage in the game.
Once the Settler was complete, I continued to follow the group mind advice and began on a Worker in the capital.
As you'll see, I'm gonna need several more--no surprise--but I'm hoping to capture some from Zara, of course.
As usual, the AI seemed to be making Bronze Working a low priority. It took until turn 52 for the first of the neighbours to switch to Slavery:
And Zara apparently still has not researched it. Dare I hope he won't have metals by the time I attack?
Next tech done:
I then began work on Archery. Better safe than sorry, and this is an ALC game, after all, so I'd rather not neglect a UU two games in a row.
And... success! I got the Settler out in time, founded the second city exactly where I wanted, and claimed copper for early defense. Yeah, defense. Shhh... Zara might be listening.
Once one of my Workers finished the road to Akkad, he began chopping that forest south of the city to hurry the monument. When that was done, I began work on a barracks to prepare for the early rush.
I finished Archery for the UU shortly after that.
And then I began researching Animal Husbandry so I'd be able to work the pigs once they became available. And to see where horses are, of course.
Another religion was founded: Christianity.
And on the very next turn... Zara converted! Well, I could not have hoped for a better outcome. As you can see, Islam had spread to Ragnar and he had converted earlier. So now Zara has spent research on religious techs rather than military ones, and he's earned himself "Cautious" diplomatic ratings from the other two AIs. So they will not object or hold it against me when I declare war on him. Too perfect.
I then finished my fourth tech of the round, which is also where I decided to pause.
So where are the horses? Well, remember that empty grassland tile at the west end of Babylon's fat cross?
Ooooh yeah. I'm likin' how this is shaping up.
Now, the only complication here is that Zara has horses as well, which you can see in the map below.
The last time I scouted the area (which admittedly was some time ago), that tile was farmed, so I'm not sure if he's researched Animal Husbandry yet. Perhaps not. After all, he had to research to Monotheism, so that meant he had to research Mysticism, Meditation or Polytheism, and Masonry (he starts with Mining). Unless he popped one of them from a hut. At any rate, better safe than sorry: I'll need to build at least one Spearman to accompany any stack of Axemen.
As you can see I managed to explore the area north and west of Babylon. I don't have a lot of room to expand in that direction, and it's not the greatest quality land. The incense, sugar, and bananas will be nice, but not until Calendar rolls along. Saladin may beat me to some of the potential city sites, but that's okay. Zara's land is better.
Sometimes the AI practically paints a big ol' target on its virtual chest, don't it?
One other thing I should mention is that there appears to be the tip of another land mass just visible NW of the northern tip of my peninsula. Is it another continent, or just an island? I won't know for some time--I have other priorities. It is reachable by early ships, however.
Here's a look at the capital:
Now, what's going on here? Well, I built that Axeman earlier, to within a turn of completion. I usually do that with my first good military unit, so I've got one available in case of barb aggression. Then I left him in the queue while I built (and in this case, chopped) a barracks. So now I'm trying to micromanage the city so he appears, then I build another Axe for 1 turn with minimal hammer input to avoid the empty hammer queue whipping penalty, then grow the city 1 pop past happiness and whip away 2 pop on the following turn. I've probably bungled it--you've all been happily criticizing my micromangement skills, or lack thereof--but I'll bumble through somehow.
Which, er, reminds me--I'm not running Slavery yet. So the first thing I'll have to do at the start of the next round is have myself a little ol' revolution. Hey, those negative slavery random events make me a little gun-shy, okay?
And a little bit of the diplomatic situation. First off, as I said, Zara did not win himself any friends by founding and converting to Christianity.
And he's not running Slavery yet either, so it's safe to say he hasn't researched Bronze Working.
He may be researching it now, however, and a lot of his land is in fog, so it wouldn't pay to underestimate him. I still have to build up and army and I could be facing Axes in opposition by the time it's ready. And I musn't forget that the barb incursion into my land is on its way.
So, the plan for the next round is to build/whip my army and then launch the attack against Zara. Meanwhile, I should research... what? I chose Writing, as several of you were urging me to get it even sooner than this. But should I get Pottery first? If the war against Zara is successful, I'll have cottagable land, and it will decrease the research price of Writing a bit. Since I'm about to start a whipping frenzy, it would be good to have granaries, too. And what after that? Many of you recommended getting Aesthetics as tech trading fodder in the Lincoln game. Mind you, I'll only have Saladin to trade with for some time.
And should I bother with another city or just use the two I have to build my army? Saladin will likely expand into my north, but is that as much of a concern as having Monty expand next to me was in the Lincoln game?
The save is below.