Light Cleric
ElCee/LC/El Cid
- Joined
- Feb 5, 2011
- Messages
- 3,225
Ehh, I suppose. I'm not really partial to the Pyramids because I think there is something to be said for getting an early worker and start working/selling the luxury resources. That and I generally don't beeline Masonry unless I have multiple things that require it.
It's a pretty situational build for me. If I'm only building a few cities and won't need many Workers then I don't bother with it because then I just end up with excess Workers and wasted hammers, but in the few instances I go wide then I find it much more useful.
In this instance, I determined it would take at least three turns for my settler to get anywhere near production tiles. If I had gone anywhere but due NE, it would have taken even longer than that.
I settled in place, hoping to pop a second settler once I found a stong position for a second city. I didn't want to waste culture, science, and potential faith on a fool's errand. I didn't think of moving to settle on the luxury, though...
I'll have to post some pictures of the start when I can get around to it. This game was already going to be tough for me, but the start really killed my inital strategy with Japan.
If you can save 10 turns in the long run by taking 2-3 to move your capital, it's not at all a bad idea. Like you said I can't see your start specifically so I can't say a whole lot.