An Alternative to the "Pyramids" Strategy

Nice write up. Ive just started on Immortal level and still learning. The research given is just too much to ingore and without it I find it hard to keep up. Instead of wasting hammers building it though, if you are lucky you can pour those hammers into units and capture the pyramids when its built if its near. A small transition into police state b4 rep wouldnt be too bad if you are at war also.

I used to use the strategy of GW then Pyramids (later the GL too) in capital and then if I was lucky the oracle in my 2nd city for a CoL slingshot, the problem I hit was not popping a GS in the 1st 2 tries, and getting a GSpy or GE. Although both are useful it hurt my science city advancement.

Anyway its alays good to read other new opinions, especially when you are stuck on one that isnt working at higher levels.
 
The pdf file is pretty astonishing and impressive.
 
I never build the pyramids without stone, It's just not worth it to me. All the chops neccesary to build them without stone is insane. I never chop unless I have a modifier like stone or marble for wonders, or it's a special building. The only exeption to that rule is if I need alittle extra military unit production but this is limited. People are going to hate me for this but I think the pyramids are highly overrated. I play on the high difficulty levels and always win on emporor (and thats without world builder or reloading) and I just plan my initial conquest on getting happy rescources and making friends with people with resources I need. A complete peacemonger may disagree with my anti-pyramids rant but it's not for me. I'm usually slaving in my cities so much a specialist economy in the early game doesn't make scence to me. besides I can get to the republic pretty fast if I want to trough tech, and it seems to me that alot of people think it just takes forever to get to it.
I've heard people say I don't like to war until cavalry or later, the I can see why people are addicted to the pyramids. I mean honestly no heroic epic until cavalry (I play vanilla, I guess in bts you can use great generals to boost xp or something, I don't know). To me early wars are vital if anything to crush cities for money and free workers and the other obvious benefits of warmongering but more than anything to get the heroic epic up and the pyramids don't usually fit into the equastion (unless early stone and lots of trees to chop with it). I know some people are going to say "well some people don't like to warmonger" well in my honest opinion that's just not very intelligent (No heroic epic until cavalry or later AHHHH, sorry for repeatig but the heroic epic is AWSOME).
 
I am fast coming to the conclusion that the way you win CivIV is the same way you won Civ I, i.e., by going to war early and often.

All the advances in the game, whether they be monetary advances (gold), science advances (beakers), or cultural advances (little purple flutey thingies)—are additive in nature. The more you have, the faster you advance.

You can either manufacture these things (via improvements, population growth, wonders, and so on)—or you can steal them. Stealing is not only much faster, it hobbles your opponents as you go along.

When you capture a city, not only do you steal the city itself, you steal all the labor that went into it—its improvements, its towns and villages, and its developed resources—plus a boatload of gold.

The money you can use to keep your science pumping—even if you're running sizeable deficits—and the continual infusion of science beakers from conquered territory (often augmented by Academies your opponents have helpfully built for you) can really push your Science into the stratosphere.

The real challenge of Civ IV is to maintain a smooth, unbroken curve of conquest and expansion until you've established such a powerful lead no one will ever stand a chance of catching you. Then you can win as you choose.

Civilization IV ain't SimCity. It ain't a building game. In the higher difficulties, it's all about war, war, war. That, in a nutshell, is the essence of this game.
 
I am fast coming to the conclusion that the way you win CivIV is the same way you won Civ I, i.e., by going to war early and often.

All the advances in the game, whether they be monetary advances (gold), science advances (beakers), or cultural advances (little purple flutey thingies)—are additive in nature. The more you have, the faster you advance.

You can either manufacture these things (via improvements, population growth, wonders, and so on)—or you can steal them. Stealing is not only much faster, it hobbles your opponents as you go along.

When you capture a city, not only do you steal the city itself, you steal all the labor that went into it—its improvements, its towns and villages, and its developed resources—plus a boatload of gold.

The money you can use to keep your science pumping—even if you're running sizeable deficits—and the continual infusion of science beakers from conquered territory (often augmented by Academies your opponents have helpfully built for you) can really push your Science into the stratosphere.

The real challenge of Civ IV is to maintain a smooth, unbroken curve of conquest and expansion until you've established such a powerful lead no one will ever stand a chance of catching you. Then you can win as you choose.

Civilization IV ain't SimCity. It ain't a building game. In the higher difficulties, it's all about war, war, war. That, in a nutshell, is the essence of this game.

I'd agree that military knowledge and use is essential in the game, but you don't HAVE to war early and often, and sometimes doing so is suboptimal.

Don't get me wrong, I love warmongering so much that I HATE space and culture wins (I do use diplo wins to end games earlier - aka the "vassals vote for you method). Still, if there's a lot of room to peacefully expand, it makes more sense to do that first and THEN take the lands from the AI. You can often wall off land, keeping nearby AI's smaller than they'd normally be and making conquering them less difficult. You may want to delay for a more hammer-efficient unit to conquer with or so that your opponent "builds a shrine for you" etc. also.

For me though, everything I do is intended to further a military advantage (except for doing something like building the UN, which isn't military but is often the culmination). Even within that constraint, war isn't ALWAYS optimal, you have to pick your time and targets ;).

Also, I don't like getting the mids, I like playing the map. The exception is if I start with stone and I'm playing LAN with my roommate...he relies on the "pyramids strategy" quite heavily, and it's fun to watch him squirm when they go in 1500 BC to me because I settled my 2nd city on stone and chopped them :p. Noble AIs suck anyway so screwing him is my optimal play in those games IMO :lol:.

Normally though, for the hammers it takes to make mids I'd rather make military or workers/settlers to claim good land, run HR, and work good tiles while running a few library specialists here and there. I often find this barely weaker techwise than the mids early game, and it quickly overtakes a pure mids specialist strategy as you tech CS/cities grow.

Edit: More relevant to your OP, I also skip TGL unless I am industrious/have marble - again for the investment it requires you can often just out-do it with traditional means.

One wonder that seems to be the bees knees or something lately is the great lighthouse - and using it i've found it's nearly as powerful as the mids. Even then, a lot of maps don't shake out where building it is better than units.

Of course, any of these wonders are equally useful when captured ;).
 
maybe you don't have to war often, but I think you have to atleat war once early, atleast by the time you get to Literature to get the heroic epic. the buildings cheap and equivalent to an ironworks for units. When playing on higher difficulties I find I just can't keep up with the computers unit production while with it I can usually surpass it allowing me to take on much larger campaignes later to take over entire empires instead of just taking capitols which is usually the goal of an early war.
 
maybe you don't have to war often, but I think you have to atleat war once early, atleast by the time you get to Literature to get the heroic epic.

In BtS, at least, Barbarians can take your units to level 4, which is the requirement for the Heroic Epic.
 
I still don't get why people are so obsessed with the Pyramids. It's so bloody costly in hammers and representation is not the easiest civic to use anyway.
 
Early Representation is awesome on higher levels, where beakers are more precious and happiness caps are low.
 
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