I'm not particularly sure what Is causing this as I haven't run into the error shown in any of my games. Does this always happen or is it simply an anomaly?
This was an anomaly for me, probably because I don't go in early war often (and after all this was not a war, lol) and prefer Monarchy. So if you don't know what can cause it, forget about it for now. If it will happen again, I will post.
Thanks for this fix, one of the many oversights I made while creating the modmod. I will be sure to add this in the 1.1 release.
Yep, but this fix is not full. I missed House of Parliament
Also I didn't bind all civic buildings to game options (<PrereqGameOption>GAMEOPTION_CIVIC_BUILDINGS</PrereqGameOption>). For example, I feel Guild Hall is pretty balanced for Guilds civic (maybe slightly overpowered), even when other economy civic buildings are shut down in options. So I didn't touch Guild Hall, your slavery buildings and other ones, that are not overpowered. Villa, shrine, shanty town and every others can be shut down in game options now.
Surely, if you will rebalance civic buildings with civics, it would be much better and we will have no need to shut down them.
My list of civics that I always (only) use (it can help for small rebalancing):
My list of civics that I never use:
(So, my first priority is +production, because you can get gold and research from production, but not production from gold or research, without hurrying, of course.)
Also I think jungle camps are underpowered. I never saw any discovered resources from them in AND. Maybe add something like +1 production and/or +1 gold for several civics? As I remember, paved roads gave +1 production and +1 gold for them in RoM 2.91.
And yes, happy holidays for everyone.