Hi, thanks so much for trying to expand my favorite game significantly. I do have a few important comments though:
I have played about 450 rounds, I am willing to participate in debugging or balancing it.
- advanced paths do not give a production bonus at the quarry
- marble was accidentally discovered in the mine, although it is not mined in the mine but in the quarry
- I can build farms/mines in forests and jungles, even though I don't have the technology to remove jungles
- from the beginning all my cities except the main one are revolting, no matter the population, army size, government, or length of play, I still have a rebel army around destroying everything
- walls are meaningless, they have 0% effectiveness in a rebellion anyway
- stability keeps telling me I have a money problem, no matter how much I have
- Stability is a huge problem that makes it absolutely impossible to play the game
- the game balance can be adjusted by each player in the CIV4GameSpeedInfo.xml file, but I would appreciate an explanation of what each item means
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Some of these things I can answer.
Yes, marble can be discovered in a mine and then you have to rebuild a Quarry over it.
In AND, you have the ability to burn forest or jungle from the beginning. This removes the feature but you get no hammers from it. Only when you have Bronze Working/Iron Working do you get the hammers. In regular BTS, jungles were generally bad and I think that is why you had to wait until Iron Working to remove them. In AND, jungle is more of a neutral feature. Swamp is the bad feature and you need to wait until you have the right tech to remove them.
I would need to see a saved game for your stability issues. I have some issues with this myself but that's a very broad question. Walls do help in that they increase the effectiveness of city garrisons at reducing the total accumulated RevIndex.