Anyone else enjoy Venitians too much?

Spiri2al

Chieftain
Joined
Jul 10, 2013
Messages
16
I am currently in the industrial era, SWIMMING in gold from trade missions(especially for the policy that DOUBLES the missions)

I control the world congress, becasue of my CS allies

The sea trade routes are completely dominated by my navy(I have no need for ground units because I have a militaristic CS on top of me and 2 other CS's below me+mountains to my right.) If anything goes wrong I just buy units for myself, my CS allies and my puppets.

Current Social Policies: Tradition, Commerce, Exploration and I just started patronage.

Maybe it's easy because it's warlord difficulty...idk, but my CS allies(with my help) successfully repelled Catherine and Zetian and WC embargoed them both. Currently I gave gold to Bismarc and hes now harassing the Chinese Capital.

Can this be even more of a wet dream come true?
 
I thought Poland would be the Civ I'm most eager to play, but I hadn't even seen what Venice's deal is. Only played a couple hours as them thus far though.
 
It's all about the Merchant of venice.

After dominating in the WC due to my delegate count(or whatever). I was able to Enact the Policy that makes merchants, engineers scientists spawn 33% faster,+25% from wonder+ 25% from National wonder+ any building that gives+ 1 or 2 merchants.

Have The commerce tree fully tech'd and you can truly be "the little engine that could"

I am playing in a game with 9 civs and 27 city states. I have 2 puppets, 4 CS allies and 3 CS friends at the moment( hoping my next MoV in 15 turns will make those friends my allies).

my success is purely due to placement. if i didnt have the CS allies on my borders and the mountain protecting me Catherine would have given me a run for my money.


Poland is a fun Civ to play, i started a game in the information era and OMG :crazyeye: soooo...many...free..policies. you can fill 2.5 Policy trees by your second turn.
 
The Merchant of Venice very useful either way you use it. I'd enjoy playing them better, had I not spawned on an inland sea on a duel sized, hemispheres map. :mad:

That aside, the sheer amount of revenue generate with this civ is sweet! Be wary of shifting alliances, because if you loose your trade partners to war, then the coffers dry up quickly. Good thing one can bribe the AIs! ...sometimes...
 
My game I was put right on a coast river /desert.

You guessed it Hanging Gardens and Petra.

My city i cranking at over 35 and just blowing away 350+ gold per turn in the rennasaince with 14 trade routes. I don't even bother protecting the routes. I can replace the caravan/shipo in one turn.

Game is a little boring though since you are just in one place cranking out merchants, money, buying all buildings and building wonders.

So i am not too sure if I like playing it though. It's only a King game. Usually i up one or two for some competition but I wanted to get down more of the cultural crpa before uping the difficulty.
 
I have been playing them on a continents map, standard size and speed, Emperor difficulty and may need to re-think my strategy a bit. Sure the gold is amazing but my science is really lacking. On turn 200 in G&K I tried to have 500+ beakers/turn in most games, which meant universities and public schools running specialists (+ observatories where possible) in all major cities and well on the way to research labs. However, in this current game with Venice I am only at about 150 beakers/turn on turn 200. I'm not sure yet how badly this low science rate will drag me down.

One reason for the poor science is that I have stayed at the one city (although it grew very large with Hanging Gardens, etc.). I did not use the Merchants to puppet any CS since there are none near my capital and I didn't want to have to defend in a remote location. Instead I used the Merchants for influence and gold (1000 gold a pop, plus another 100 for having the Mausoleum).

Gold is at around 200 per turn not in a Golden Age - more than enough to keep a lot of CS allies.
 
I have been playing them on a continents map, standard size and speed, Emperor difficulty and may need to re-think my strategy a bit. Sure the gold is amazing but my science is really lacking. On turn 200 in G&K I tried to have 500+ beakers/turn in most games, which meant universities and public schools running specialists (+ observatories where possible) in all major cities and well on the way to research labs. However, in this current game with Venice I am only at about 150 beakers/turn on turn 200. I'm not sure yet how badly this low science rate will drag me down.

One reason for the poor science is that I have stayed at the one city (although it grew very large with Hanging Gardens, etc.). I did not use the Merchants to puppet any CS since there are none near my capital and I didn't want to have to defend in a remote location. Instead I used the Merchants for influence and gold (1000 gold a pop, plus another 100 for having the Mausoleum).

Gold is at around 200 per turn not in a Golden Age - more than enough to keep a lot of CS allies.

It's harder to get a lead with Venice IMO, but easier to stay not too far behind. Trade routes give you science when you're behind. You'll have a lot of gold to ally city states, which give science with the right policy, and with their vote you can pass the resolution that gives a 20% discount on already researched techs.
 
I just beat my first BNW game as them on prince. It was brutally easy. I had so much money, had the strongest military despite never going to war once and just bought up every CS on the map. I won the UN vote with my 38 votes compared to the next person who had 4.
 
One thing that I actually like about Venice is not having to manage so many cities. I kinda like the fact that I didn't have to choose production for city after city. If I wanted a specific building somewhere, I buy it. This way I can focus on wonders in my capital and rake in some culture/tourism while cranking out gold too.
 
Every time I play as Venice I am swimming in gold. I don't even need to produce anything, I just buy everything. I just buy off all of the city states, which allows me to dominate the WC, giving me exactly what I want. I then use my gold to crank out a massive navy, which, with autocracy, is very easy to keep up financially.

It helped that I actually founded my city on an island, so nobody can really attack me. All of my city state puppets are on the coast, so my navy can easily bombard any enemy units. I then use the WC to put embargos on civs I don't like, which financially ruins them. :crazyeye:
 
Every time I play as Venice I am swimming in gold. I don't even need to produce anything, I just buy everything. I just buy off all of the city states, which allows me to dominate the WC, giving me exactly what I want. I then use my gold to crank out a massive navy, which, with autocracy, is very easy to keep up financially.

It helped that I actually founded my city on an island, so nobody can really attack me. All of my city state puppets are on the coast, so my navy can easily bombard any enemy units. I then use the WC to put embargos on civs I don't like, which financially ruins them. :crazyeye:

I like it!

Sent from my SAMSUNG-SGH-I847 using Tapatalk 2
 
I am currently in the industrial era, SWIMMING in gold from trade missions(especially for the policy that DOUBLES the missions)

I control the world congress, becasue of my CS allies

The sea trade routes are completely dominated by my navy(I have no need for ground units because I have a militaristic CS on top of me and 2 other CS's below me+mountains to my right.) If anything goes wrong I just buy units for myself, my CS allies and my puppets.

Current Social Policies: Tradition, Commerce, Exploration and I just started patronage.

Maybe it's easy because it's warlord difficulty...idk, but my CS allies(with my help) successfully repelled Catherine and Zetian and WC embargoed them both. Currently I gave gold to Bismarc and hes now harassing the Chinese Capital.

Can this be even more of a wet dream come true?


yeah you need the gold to buy troops.

Everyone is saying its easy because they are winning via diplo. Try a different victory condition and its more of a challenge IMO.
 
Everyone is saying its easy because they are winning via diplo. Try a different victory condition and its more of a challenge IMO.
It's easy for any victory. I was on a large map, Prince difficulty, and I had enough votes to win the World Leader elections becase I was allied with all 20 CSs left in the game, the largest military in the world (mostly because of my militaristic CS allies), I had a tech lead that spanned a whole era (I had hit the Information Era right as my closest rival entered the Atomic Era) along with the ideological tenant that let me buy spaceship parts, and 1000+ tourism points per turn. I ended up winning by culture, but I really could've chosen any other victory condition. A few turns before I won there were World Leader elections, but I chose not to win by diplomacy because it felt cheap. Culture is just as easy as diplomacy if you ask me.
 
Every time I play as Venice I am swimming in gold. I don't even need to produce anything, I just buy everything. I just buy off all of the city states, which allows me to dominate the WC, giving me exactly what I want. I then use my gold to crank out a massive navy, which, with autocracy, is very easy to keep up financially.

It helped that I actually founded my city on an island, so nobody can really attack me. All of my city state puppets are on the coast, so my navy can easily bombard any enemy units. I then use the WC to put embargos on civs I don't like, which financially ruins them. :crazyeye:

You forgot to sack the capitals of civs you don't like and take their art.
 
Seeing that Venice actually works as a forced pseudo-OCC civ makes me wish that the Huns were actually handled the same way. Let the Battering Rams keep their vs. city bonus upon promotion and remove their ability to found cities entirely.
 
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