^ So what sorts of things did they cut?
Well a few problems include:
*The "evolution" that takes place in the game. The player's creature's "evolutionary" path is linear instead of branched.
*Evolution is teleological. The player's creature
must evolve into an intelligent being. In the theory of scientific evolution, there are many possible evolutionary pathways and there is no endpoint except extinction.
*According to the real world theory of evolution, an organism's environment shapes its evolution by allowing some individuals to reproduce more and causing other individuals to die. In Spore, the only things shaping the way the creatures change over time are game statistics and "whatever the player thinks looks cool.
*Creatures have to collect new parts from other creatures or from skeletal remains in order to evolve those parts themselves.
*In Spore, the creatures not controlled by the player don't evolve, unlike real life. Yours is the only creature that changes over time.
*The removal of the "Fish" stage of the game. In the game you jump from single celled creatures to animals that walk on land. Beta videos at the time showed this stage.
The original concept for Spore was more scientifically accurate than the version that was eventually released. It included more realistic artwork for the single-celled organisms and a rejection of faster-than-light travel as impossible. However, these were removed to make the game more friendly to casual users. From
Seed magazine (a web science based mag.):
The snag is that Spore didn't just jettison half its science — it replaced it with systems and ideas that run the risk of being actively misleading. Scientists brought in to evaluate the game for potential education projects recoiled as it became increasingly evident that the game broke many more scientific laws than it obeyed. Those unwilling to comment publicly speak privately of grave concerns about a game which seems to further the idea of intelligent design (you knew that word was coming) under the badge of science, and they bristle at its willingness to use words like "evolution" and "mutation" in entirely misleading ways.
It doesn't stop there. Plans are for an expansion to make the game more like "The Sims"
Spore Creature Keeper has players nurturing, training and playing with their own personally-created creature. With lots of toys, clothes and gizmos to play with, players can pamper their pets to perfection! Fans can play with their creation alone or have a play-date online for endless creature fun.
Don't forget (or do, please do) the planned
Spore: the movie coming to a theater near you.
October 2, 2009 - Bestselling EA title Spore is being developed into a Hollywood movie, according to trade paper Variety.
20th Century Fox are set to turn the game into an animated creature feature, with Ice Age co-director Chris Wedge signed up to helm.
Fox will be hoping Spore will emulate the studio's other animation franchise Ice Age, with series having earned nearly $2bn to date.
Said Wedge: "I'm always looking for unique worlds to go to in animation. From every perspective - visually, thematically and comedically - the world of Spore provides the potential to put something truly original on the screen."