Mowque
Hypermodernist
or is there so top-secert method of using them, only known to the top players?
Did this change come in on 2.08? (Being able to build them on forests)Wodan said:Build forts in your forests (esp forest hills) before Lumbermills are available,
Yes, either that or Warlords, I don't remember which (look in the docs/logs if you're really curious). It was a conscious effort by Firaxis to make forts more worthwhile (which it did). Not that they're totally better, but they definitely have a use. Given the time lag between when you can build forts and when you can build lumbermills, there's a big window of opportunity. And, the fort won't hurt the citizen-workability of the forest tile in the slightest.Did this change come in on 2.08? (Being able to build them on forests)
or is there so top-secert method of using them, only known to the top players?
It's rare, but in a chokepoint they do the trick rather nicely. They do need some modification though. What I would like to see is...
(...)
- Forts act as a city for defensive modification purposes to those in them.
Yea, I was listing their complete features, current and proposed.As already mentioned by SwordofStriker, they already do that. So, for example, archers get the extra defense as though they were in a city. It also works for the city defender promotion, I think.
- Forts come in 4 tiers. Fort (catapault), Watchtower (trebuchet), Sentry tower (cannon), and gun tower (artillery).
- Forts act as a city for defensive modification purposes to those in them.
- A fort will act as 1 unit and auto-fire on enemy units passing within an adjoining tile. For example, a watchtower would be the equivalent of 1 trebuchet attack against enemy units passing by.
Possible other aspects to theoretically pick and choose from,
- Forts gain experience as units do.
- Forts use strength as units do.
- If on a tile worked by the city forts repair faster.
- If on a tile worked by the city forts add 1 coin/1 hammer to the tile.
- Optics adds the +1 visibility promotion to forts.
But then you have to think. Players would jsut dot their land with forts since they aren't BAD and have no negative effects. The cultral thing would be cool though. Maybe resistence would go up as the number of units inside is increased...