Minor Annoyance
Deity
I remember Seth MacFarlane saying the say kind of stuff after directing movies his movies. That he finds it much harder to crap on movies when he knows how much time work and money goes into it regardless of the outcome.
You may have information offered to the rest of us publicly, but I disagree that makes you "understanding of Firaxis' internal workings". You may have an opinion, fine. But we don't have the facts.
I guess what I see here is schizophrenic game design. It's ping ponging all over the place. I have played this game less and less each patch. We've seen some pretty large changes -- changes that keep on over correcting for the previous change -- patch after patch.
If internet forums have taught me anything, it's that everything used to be perfect and has been getting worse ever since.
I need to write a game to obtain the privilige to criticize others. wat?
I pay for the end product, not the effort. I do not give a rat's tail about who and how much time and energy put into the game. I do not care how many iterations the game went through before launch. I do not care how many bugs were discovered and fixed.
Kutuzov, next time you buy a car that can't steer - give the guys some slack. producing cars is hard.
I need to write a game to obtain the privilige to criticize others. wat?
I pay for the end product, not the effort. I do not give a rat's tail about who and how much time and energy put into the game. I do not care how many iterations the game went through before launch. I do not care how many bugs were discovered and fixed.
Kutuzov, next time you buy a car that can't steer - give the guys some slack. producing cars is hard.
A car that can't steer is broken.I need to write a game to obtain the privilige to criticize others. wat?
I pay for the end product, not the effort. I do not give a rat's tail about who and how much time and energy put into the game. I do not care how many iterations the game went through before launch. I do not care how many bugs were discovered and fixed.
Kutuzov, next time you buy a car that can't steer - give the guys some slack. producing cars is hard.
If internet forums have taught me anything, it's that everything used to be perfect and has been getting worse ever since.
A car that can't steer is broken.
A game that you don't subjectively enjoy the a) AI of, b) balance of or c) graphics of . . . isn't broken. That ain't what broken means.
You're going to have to do better than that
Why would a car that can't steer be broken? It works perfectly for anyone who only wants to drive in a straight line.A car that can't steer is broken.
A game that you don't subjectively enjoy the a) AI of, b) balance of or c) graphics of . . . isn't broken. That ain't what broken means.
You're going to have to do better than that
Why would a car that can't steer be broken? It works perfectly for anyone who only wants to drive in a straight line.
And I mean, what would you rather have: Them spending their time and money to make sure that car has breaks that work properly or them implementing a steering system?
I don't know about you, but I'd rather drive in the car that can't steer than the car that may kill me every time I drive downhill. 8)
I think that's actually one of the hardest things to manage in almost any kind of creative work. Doesn't matter if it's drawing, sculpting, game-design, web-design, whatever - getting the basics right while having to imagine what the end product is going to look like and resisting the temptation to go into too much detail/"fluff" too early, because if you do that will delay and distort the overall progress immensely.As someone who is in the process of making my own animated film I can attest to #2. When you are working on a project that you take a lot more seriously than you would something that you are just whipping together for the hell of it, for the majority of production it looks like complete garbage. The trick I have found is keeping faith in your idea and making sure you get the important things right rather than falling into the trap of making sure that all aspects of production are in a presentable polished form. In the end no one cares what your placeholder graphics look like or what your concept art looks like, what matters is the quality of the finished product.
A car that can't steer is broken.
A game that you don't subjectively enjoy the a) AI of, b) balance of or c) graphics of . . . isn't broken. That ain't what broken means.
You're going to have to do better than that
LOL. Nobody is saying that you do but nice try . It does help to have some understanding of how something works when you are making a judgement of it. An uniformed opinion is still an opinion and you're entitled to express it here but it's not going to hold much water with me so don't be disappointed or outraged if I don't agree with it.