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<Tag>TXT_KEY_CIV_AUSTRIN_STRATEGY</Tag>
<English>The Austrin excel at exploration, and have several unique features to assist in that endeavor. Several of their unique units are scouts with added mobility, who are more likely to get better results from lairs. They also have access to several unique features:[PARAGRAPH:1][NEWLINE][ICON_BULLET][LINK=PROJECT_PREPARE_EXPEDITION]Prepare Expedition[\LINK] - A special ritual that allows recon units to found cities. [LINK=SPELL_AUSTRIN_REMOTE_FOUND]Found Settlement[\LINK] does not consume the recon unit, and may be used if the unit has no movement left. For each time this ability is used, you will need to build the Prepare Expedition ritual again.[NEWLINE][ICON_BULLET][LINK=SPELL_SUMMON_PEGASUS]Summon Pegasus[\LINK] - At Air II, Austrins can summon a permanent [LINK=UNIT_PEGASUS]pegasus[\LINK]. This allows them easy access to [LINK=BUILDING_GRIFFON_WEYR]Flying Mounts Stable[\LINK]. Further, melee, archery, and arcane units may then mount the pegasus to gain the [LINK=PROMOTION_PEGASUS_RIDER_AUSTRIN]Pegasus Rider[\LINK] promotion. It's worth noting that created Flying Mounts Stable will allow the same mage to recast Summon Pegasus, but mounting the pegasus will not. So you may want to create a Flying Mounts Stable in each prior to mounting a pegasus.[NEWLINE][ICON_BULLET][LINK=SPELL_ASSEMBLE_SHOREPARTY]Assemble Shoreparty[\LINK] - Austrin naval units may use assemble shoreparty if the naval unit is on a land tile, such as in a city you own or in a city of a player that you have open borders with. This creates a [LINK=UNIT_SHOREPARTY]Shore Party[\LINK] unit, which, as a recon unit, can use [LINK=SPELL_AUSTRIN_REMOTE_FOUND]Found Settlement[\LINK].[NEWLINE][ICON_BULLET][LINK=SPELL_TRAVEL_LIGHT]Travel Light[\LINK] - Grants [LINK=PROMOTION_LIGHT]Light[\LINK] promotion to a melee unit. This allows them to move more quickly, at the cost of lowered strength. A melee unit may then [LINK=SPELL_REEQUIP]Re-Equip[\LINK], although this takes up the remainder of the unit's movement.[NEWLINE][ICON_BULLET][LINK=PROMOTION_WINDSTONES_RECON]Windstones[\LINK] - An item for recon units available through the [LINK=BUILDING_MASTER_OUTFITTER]Master Outfitter[\LINK] building. It allows recon units to engage in ranged combat.[NEWLINE][ICON_BULLET][LINK=PROMOTION_DOUBLETIME_TEAM]Doubletime[\LINK] - The Austrins are one of four civilizations who gain access to the Doubletime promotion through the [LINK=BUILDING_MASTER_SIEGE]Master Siege[\LINK] building.</English>
<French>The Austrin excel at exploration, and have several unique features to assist in that endeavor. Several of their unique units are scouts with added mobility, who are more likely to get better results from lairs. They also have access to several unique features:[PARAGRAPH:1][NEWLINE][ICON_BULLET][LINK=PROJECT_PREPARE_EXPEDITION]Prepare Expedition[\LINK] - A special ritual that allows recon units to found cities. [LINK=SPELL_AUSTRIN_REMOTE_FOUND]Found Settlement[\LINK] does not consume the recon unit, and may be used if the unit has no movement left. For each time this ability is used, you will need to build the Prepare Expedition ritual again.[NEWLINE][ICON_BULLET][LINK=SPELL_SUMMON_PEGASUS]Summon Pegasus[\LINK] - At Air II, Austrins can summon a permanent [LINK=UNIT_PEGASUS]pegasus[\LINK]. This allows them easy access to [LINK=BUILDING_GRIFFON_WEYR]Flying Mounts Stable[\LINK]. Further, melee, archery, and arcane units may then mount the pegasus to gain the [LINK=PROMOTION_PEGASUS_RIDER_AUSTRIN]Pegasus Rider[\LINK] promotion. It's worth noting that created Flying Mounts Stable will allow the same mage to recast Summon Pegasus, but mounting the pegasus will not. So you may want to create a Flying Mounts Stable in each prior to mounting a pegasus.[NEWLINE][ICON_BULLET][LINK=SPELL_ASSEMBLE_SHOREPARTY]Assemble Shoreparty[\LINK] - Austrin naval units may use assemble shoreparty if the naval unit is on a land tile, such as in a city you own or in a city of a player that you have open borders with. This creates a [LINK=UNIT_SHOREPARTY]Shore Party[\LINK] unit, which, as a recon unit, can use [LINK=SPELL_AUSTRIN_REMOTE_FOUND]Found Settlement[\LINK].[NEWLINE][ICON_BULLET][LINK=SPELL_TRAVEL_LIGHT]Travel Light[\LINK] - Grants [LINK=PROMOTION_LIGHT]Light[\LINK] promotion to a melee unit. This allows them to move more quickly, at the cost of lowered strength. A melee unit may then [LINK=SPELL_REEQUIP]Re-Equip[\LINK], although this takes up the remainder of the unit's movement.[NEWLINE][ICON_BULLET][LINK=PROMOTION_WINDSTONES_RECON]Windstones[\LINK] - An item for recon units available through the [LINK=BUILDING_MASTER_OUTFITTER]Master Outfitter[\LINK] building. It allows recon units to engage in ranged combat.[NEWLINE][ICON_BULLET][LINK=PROMOTION_DOUBLETIME_TEAM]Doubletime[\LINK] - The Austrins are one of four civilizations who gain access to the Doubletime promotion through the [LINK=BUILDING_MASTER_SIEGE]Master Siege[\LINK] building.</French>
<German>The Austrin excel at exploration, and have several unique features to assist in that endeavor. Several of their unique units are scouts with added mobility, who are more likely to get better results from lairs. They also have access to several unique features:[PARAGRAPH:1][NEWLINE][ICON_BULLET][LINK=PROJECT_PREPARE_EXPEDITION]Prepare Expedition[\LINK] - A special ritual that allows recon units to found cities. [LINK=SPELL_AUSTRIN_REMOTE_FOUND]Found Settlement[\LINK] does not consume the recon unit, and may be used if the unit has no movement left. For each time this ability is used, you will need to build the Prepare Expedition ritual again.[NEWLINE][ICON_BULLET][LINK=SPELL_SUMMON_PEGASUS]Summon Pegasus[\LINK] - At Air II, Austrins can summon a permanent [LINK=UNIT_PEGASUS]pegasus[\LINK]. This allows them easy access to [LINK=BUILDING_GRIFFON_WEYR]Flying Mounts Stable[\LINK]. Further, melee, archery, and arcane units may then mount the pegasus to gain the [LINK=PROMOTION_PEGASUS_RIDER_AUSTRIN]Pegasus Rider[\LINK] promotion. It's worth noting that created Flying Mounts Stable will allow the same mage to recast Summon Pegasus, but mounting the pegasus will not. So you may want to create a Flying Mounts Stable in each prior to mounting a pegasus.[NEWLINE][ICON_BULLET][LINK=SPELL_ASSEMBLE_SHOREPARTY]Assemble Shoreparty[\LINK] - Austrin naval units may use assemble shoreparty if the naval unit is on a land tile, such as in a city you own or in a city of a player that you have open borders with. This creates a [LINK=UNIT_SHOREPARTY]Shore Party[\LINK] unit, which, as a recon unit, can use [LINK=SPELL_AUSTRIN_REMOTE_FOUND]Found Settlement[\LINK].[NEWLINE][ICON_BULLET][LINK=SPELL_TRAVEL_LIGHT]Travel Light[\LINK] - Grants [LINK=PROMOTION_LIGHT]Light[\LINK] promotion to a melee unit. This allows them to move more quickly, at the cost of lowered strength. A melee unit may then [LINK=SPELL_REEQUIP]Re-Equip[\LINK], although this takes up the remainder of the unit's movement.[NEWLINE][ICON_BULLET][LINK=PROMOTION_WINDSTONES_RECON]Windstones[\LINK] - An item for recon units available through the [LINK=BUILDING_MASTER_OUTFITTER]Master Outfitter[\LINK] building. It allows recon units to engage in ranged combat.[NEWLINE][ICON_BULLET][LINK=PROMOTION_DOUBLETIME_TEAM]Doubletime[\LINK] - The Austrins are one of four civilizations who gain access to the Doubletime promotion through the [LINK=BUILDING_MASTER_SIEGE]Master Siege[\LINK] building.</German>
<Italian>The Austrin excel at exploration, and have several unique features to assist in that endeavor. Several of their unique units are scouts with added mobility, who are more likely to get better results from lairs. They also have access to several unique features:[PARAGRAPH:1][NEWLINE][ICON_BULLET][LINK=PROJECT_PREPARE_EXPEDITION]Prepare Expedition[\LINK] - A special ritual that allows recon units to found cities. [LINK=SPELL_AUSTRIN_REMOTE_FOUND]Found Settlement[\LINK] does not consume the recon unit, and may be used if the unit has no movement left. For each time this ability is used, you will need to build the Prepare Expedition ritual again.[NEWLINE][ICON_BULLET][LINK=SPELL_SUMMON_PEGASUS]Summon Pegasus[\LINK] - At Air II, Austrins can summon a permanent [LINK=UNIT_PEGASUS]pegasus[\LINK]. This allows them easy access to [LINK=BUILDING_GRIFFON_WEYR]Flying Mounts Stable[\LINK]. Further, melee, archery, and arcane units may then mount the pegasus to gain the [LINK=PROMOTION_PEGASUS_RIDER_AUSTRIN]Pegasus Rider[\LINK] promotion. It's worth noting that created Flying Mounts Stable will allow the same mage to recast Summon Pegasus, but mounting the pegasus will not. So you may want to create a Flying Mounts Stable in each prior to mounting a pegasus.[NEWLINE][ICON_BULLET][LINK=SPELL_ASSEMBLE_SHOREPARTY]Assemble Shoreparty[\LINK] - Austrin naval units may use assemble shoreparty if the naval unit is on a land tile, such as in a city you own or in a city of a player that you have open borders with. This creates a [LINK=UNIT_SHOREPARTY]Shore Party[\LINK] unit, which, as a recon unit, can use [LINK=SPELL_AUSTRIN_REMOTE_FOUND]Found Settlement[\LINK].[NEWLINE][ICON_BULLET][LINK=SPELL_TRAVEL_LIGHT]Travel Light[\LINK] - Grants [LINK=PROMOTION_LIGHT]Light[\LINK] promotion to a melee unit. This allows them to move more quickly, at the cost of lowered strength. A melee unit may then [LINK=SPELL_REEQUIP]Re-Equip[\LINK], although this takes up the remainder of the unit's movement.[NEWLINE][ICON_BULLET][LINK=PROMOTION_WINDSTONES_RECON]Windstones[\LINK] - An item for recon units available through the [LINK=BUILDING_MASTER_OUTFITTER]Master Outfitter[\LINK] building. It allows recon units to engage in ranged combat.[NEWLINE][ICON_BULLET][LINK=PROMOTION_DOUBLETIME_TEAM]Doubletime[\LINK] - The Austrins are one of four civilizations who gain access to the Doubletime promotion through the [LINK=BUILDING_MASTER_SIEGE]Master Siege[\LINK] building.</Italian>
<Spanish>The Austrin excel at exploration, and have several unique features to assist in that endeavor. Several of their unique units are scouts with added mobility, who are more likely to get better results from lairs. They also have access to several unique features:[PARAGRAPH:1][NEWLINE][ICON_BULLET][LINK=PROJECT_PREPARE_EXPEDITION]Prepare Expedition[\LINK] - A special ritual that allows recon units to found cities. [LINK=SPELL_AUSTRIN_REMOTE_FOUND]Found Settlement[\LINK] does not consume the recon unit, and may be used if the unit has no movement left. For each time this ability is used, you will need to build the Prepare Expedition ritual again.[NEWLINE][ICON_BULLET][LINK=SPELL_SUMMON_PEGASUS]Summon Pegasus[\LINK] - At Air II, Austrins can summon a permanent [LINK=UNIT_PEGASUS]pegasus[\LINK]. This allows them easy access to [LINK=BUILDING_GRIFFON_WEYR]Flying Mounts Stable[\LINK]. Further, melee, archery, and arcane units may then mount the pegasus to gain the [LINK=PROMOTION_PEGASUS_RIDER_AUSTRIN]Pegasus Rider[\LINK] promotion. It's worth noting that created Flying Mounts Stable will allow the same mage to recast Summon Pegasus, but mounting the pegasus will not. So you may want to create a Flying Mounts Stable in each prior to mounting a pegasus.[NEWLINE][ICON_BULLET][LINK=SPELL_ASSEMBLE_SHOREPARTY]Assemble Shoreparty[\LINK] - Austrin naval units may use assemble shoreparty if the naval unit is on a land tile, such as in a city you own or in a city of a player that you have open borders with. This creates a [LINK=UNIT_SHOREPARTY]Shore Party[\LINK] unit, which, as a recon unit, can use [LINK=SPELL_AUSTRIN_REMOTE_FOUND]Found Settlement[\LINK].[NEWLINE][ICON_BULLET][LINK=SPELL_TRAVEL_LIGHT]Travel Light[\LINK] - Grants [LINK=PROMOTION_LIGHT]Light[\LINK] promotion to a melee unit. This allows them to move more quickly, at the cost of lowered strength. A melee unit may then [LINK=SPELL_REEQUIP]Re-Equip[\LINK], although this takes up the remainder of the unit's movement.[NEWLINE][ICON_BULLET][LINK=PROMOTION_WINDSTONES_RECON]Windstones[\LINK] - An item for recon units available through the [LINK=BUILDING_MASTER_OUTFITTER]Master Outfitter[\LINK] building. It allows recon units to engage in ranged combat.[NEWLINE][ICON_BULLET][LINK=PROMOTION_DOUBLETIME_TEAM]Doubletime[\LINK] - The Austrins are one of four civilizations who gain access to the Doubletime promotion through the [LINK=BUILDING_MASTER_SIEGE]Master Siege[\LINK] building.</Spanish>
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