Aspects people think Civ V got right

You know, the more I think about it, I think I like almost all of the changes/additions in theory. It's the implementation that needs work, and I'm hoping that comes soon.
 
I like:

- 1UPT
- strategic resource limits
- social policies
- natural wonders
- barbarian encampments instead of random spawning
- zones of control
- empire wide happiness (The civ V system that keeps ICS to a minimum)
- city- states
- cities being able to bombard enemies
- puppet governments in conquered cities (this was a great addition)
- ranged units actually firing at range
- nuclear missiles being able to completely destroy a city (instead of just reducing it to one population)
- new diplomacy features (research agreements, pacts of cooperation and secrecy, "do not build near my border")
- the advisors are back (not necessary, but fun. I loved them in II)
 
You know, the more I think about it, I think I like almost all of the changes/additions in theory. It's the implementation that needs work, and I'm hoping that comes soon.
I agree for the most part. Reading through the manual before release I kept seeing things which seemed like really nice mechanics, however the implementation in some cases reminds me of Civ 3, and wasn't quite what I expected. Patches to the rescue hopefully!
 
Thanks for the new survey votes!
So far it has 15 persons done it
- and the result is quite surprisingly positive :)

which suggests civ5 can become a very good version... in time...
 
Definate some nice posts in here!
I agree with all of em really.

As for the survey filled out out right away!
 
One question - Why do so many people list hexes as an improvement?

I'm not saying hexes are bad or anything. I think they look prettier and are more interesting than squares, but I don't see how they have improved the gameplay in any significant manner. They reduce the directions a unit can move in by 2, but that applies to all players (and might even work to the disadvantage of the AI which has problems with tactical positioning).

Am I missing some important function of hexes?
 
The only things i like are the ability to purchase tiles and the hexes.

This game was a big disappointment for me. I played since Civ2 and liked every single game in the series except this one.

This is becoming a trend with my once favorite video games. It happened with Final Fantasy XIII as well, both these games were utter disappointments.
 
One question - Why do so many people list hexes as an improvement?

I'm not saying hexes are bad or anything. I think they look prettier and are more interesting than squares, but I don't see how they have improved the gameplay in any significant manner. They reduce the directions a unit can move in by 2, but that applies to all players (and might even work to the disadvantage of the AI which has problems with tactical positioning).

Am I missing some important function of hexes?

With squares, movements along the cardinal (north-south, east-west) and diagonal axes are not equal, and players quickly learn to game that system by doing most of their movements along the diagonal axis in order to ensure uncovering more land or traveling a greater distance.

With hexes, there are 3 axes of movement and all are completely equal. As such, it's a bit nicer in a symmetry kind of way, and many argue (I don't necessarily agree) that it can improve the tactical game.


Squares also makes for strangely shaped "fat crosses" for circles, but most people are so used to that now with civ games they don't even tend to mention it. Circles in civ4 technically look like octagons (Look at the shape of a bomber's range circle if you want to see what I mean), while circles in civ5 look like perfect hexagons. :)
 
Most everything except the amount of polish. Take the same concepts and development team and give them double the time/budget and I think the game would have been fantastic. Hopefully it will still get there with expansions/patches.

I just wished they had delayed release another two months and raised the price $10 or something.
 
Civ 5 have some interesting concepts:

Hexes, limited resources, more uses for gold, more uses for culture.
 
I like hexes and 1UPT and combat. And I like the leaderheads. Embarking.

I hate the music though. No era specific music is a huge step backwards. And I disagree that no sliders is good. The game is too inflexible now. Either you're making money and happiness or you're not. Sometimes there's no way to get out of the red except by waiting for a certain social policy.
 
I think hexes is good but 1UPT is stupid, because no hex game at this scale use 1UPT.

If you don't play hex game, i'm sorry, but CIV V is a tactical failure as hex game.


I like the city states, but we need more diplomatic options to interact...

I like the new resource system of iron, carbon, horses, etc... More realistic, but i got disappointed that the other resources have not the same impact on gaming (more food from grain and sheep or more bonus form multiple luxuries as an example).


I like the idea of barbarians, but they need to be more aggressive even without raging barbarians option (maybe it is an IA issue).

I like some interesting ideas as road and building mainteinance (with the latter maybe a little harsh) or the social politics (but as an addition to civics to be honest, not a replacement) or the cultural spreading of cities...


But a lot of these things are not perfect and a lot of other things are very awful...

I think that cutting too much of the previous Civ games was a big mistake, it lacks harmony....
 
1. (1) unit per hex but i wish you could move through units if you have the necessary movement available
2. specialists!
3. city states but a little too easy to make freindly. should have more requirements that just paying them gold
4. graphics
5. hexes
6. the terrain factors, especially elevation
7. embark is okay but i liked transports so i don't see improvement there
8. global happiness!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
9. limited strategic resources really add another dimension. get one oil well and you're searching for the next right away.
10. i think the diplomacy screen has potential but as of today i'm not impressed. too many interruptions to sign treaties for science and open borders. also, when you want to trade a luxory the computer always wants a lot more than you are willing to give and that isn't even realistic. if you have excess you want to get a resource you don't have, not kill the deal asking for a ton more gold and stuff.

11. animation and units pretty darn cool as well as the sound affects
12. puppet cities as an option was a swell idea
13. the entire culture thing is superb
14. ranged weapons like cannons are now a very important weapon. good thinking

I didn't play civ 4 however i am a big fan of civ 3 and the original civ 1 so I am pretty impressed overall how far this game has gone.
 
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