Let me bring up my survey topic here, as it fits this topic...
I agree for the most part. Reading through the manual before release I kept seeing things which seemed like really nice mechanics, however the implementation in some cases reminds me of Civ 3, and wasn't quite what I expected. Patches to the rescue hopefully!You know, the more I think about it, I think I like almost all of the changes/additions in theory. It's the implementation that needs work, and I'm hoping that comes soon.
One question - Why do so many people list hexes as an improvement?
I'm not saying hexes are bad or anything. I think they look prettier and are more interesting than squares, but I don't see how they have improved the gameplay in any significant manner. They reduce the directions a unit can move in by 2, but that applies to all players (and might even work to the disadvantage of the AI which has problems with tactical positioning).
Am I missing some important function of hexes?