Wodan
Deity
Desert is worse, tundra is worse and water is worse. Plains give you food and production, which when farmed is great. Its probably the 2nd or best flat tile.
A desert capitol isn't bad when you do the Desert Folklore / Petra strat.
Desert is worse, tundra is worse and water is worse. Plains give you food and production, which when farmed is great. Its probably the 2nd or best flat tile.
You can't make a UA like that because on any of the higher difficulties the human player will never be the most advanced Civ in the world in the first few eras.
Difficulty is irrelevant, the game isn't and shouldn't be balanced around the AI's cheat bonuses on high difficulties. Other civs aren't balanced around this, either. The bonus I suggest for Assyria will be mostly theoretical since you're unlikely to be the tech leader when playing as a warmonger, but it still needs to be there so that having a good science rate doesn't penalize Assyria like it currently does, which makes no sense for a civ with a leader interested in scholary pursuits. It doesn't have to be a large bonus, it just has to be there.
A desert capitol isn't bad when you do the Desert Folklore / Petra strat.
there is only 1 useful promotion they can get (cover 2) that carries with upgrades to trebs
It sounds like you're operating under the belief that Shock and Drill aren't useful and don't carry when upgraded to trebs/cannon/artillery. My experience is that they are and do. Not only do they help you in defensive fights, but they also add to your ranged combat strength.
Yep. Do a quick test for yourself; load an old save or something.Really? Are you sure they add to range combat?
That's a good point.Either way, they can't be used to unlock range or logistics....
I find that the ability to shuffle Works to my outer cities helps pop borders faster.Those extra writing slots seem useless. I never use artists or writers on tourism unless I'm going for a tourism win.
What's not to get? You bee-line mathematics, make 4 siege towers, and then attack the most technologically advanced civ. The UA makes it so that you aren't penalized for bee-line -- you just pick up all those little techs as you keep stomping cities.
Uh, no. Maybe on Prince. On Emperor + you need CBs to escort, maybe a pike or two. Suddenly your budget is in the red since you're supporting 8 units that are slowly traipsing through the wilderness at one tile per turn. And the first city you take better have some unique luxuries or else you're unhappy as hell, and your military has a -% modifier.
Read the previous posts and they all agree: Assyria isn't immune to the woes of early war and acting like they aren't doesn't help anyone.
You've got a point but you're overstating the situation a bit. Assyria should only keep some cities just like any civ conquering in the early game. Others should be razed, and given that in the early game those cities will be smallish, they'll only take a couple of turns to burn down. Meanwhile your troops can be on their way to the next city. (At 1-2 tiles per turn, not strictly 1.)
There's also nothing stopping you from founding a religion so your midgame has plenty of happiness cap.