+2 culture wins per unit means you get probably less than a 1000 culture per game (epic), which is a ridiculously low. how is this advantage suppose to be comparable to other civs'?
I doubt Aztecs are meant to win culturally. Consider it more like a boost on their quest for world domination. The Aztec unique ability is geared towards war and conquest, not cultural victory.
As for the balancing of it, I think it's dubious. The bonus should probably be some 4-5x unit strength or even more to make any sense.
There are a number of civs that require rebalancing. The Ottomans are bad off, as well.
I think the big thing Aztec needs is for their UA to scale with the age you're in.
They have an absolutely fantastic UB, though; one of the best in the game
The higher difficulty level you play, the more Aztecs shine. Very good civ, all their abilities are good.
Really? I've actually never played the Aztec's more than a little bit, but, aren't lakes just far too rare on most map scripts to make much use out of that UB?
Well, that 15% food thing does make it a lot more handy when I consider it...
But, it does come at an early game cost. Your city needs to be producing just over 13 food to equal the flat bonus from a water mill. As it stands, the water mill can be used to bolster a low food city and help it get rolling, and that's usually how I use it. The floating garden won't be as handy for making
It seems like the Floating Garden is going to make you prioritize naturally food rich locations on water rather than looking at the watermill as a way of digging some desert-iron-incense city out of a food deficit. So it'll change the way I position my cities... Heck, that's why I like playing the Iroquois. I'll give the Aztec's a try again in the near future methinks.
Does the floating garden give a production boost like the water mill?