Morningcalm
Keeper of Records
Did Civ III's problems ever get fixed? Was the situation with fan feedback vs. team listening to feedback the same, or similar?
Well, a couple of pretty bad bugs and a bunch of smaller ones still exist in Civ3 C3C.Did Civ III's problems ever get fixed?
not all problems were fixed.Did Civ III's problems ever get fixed? Was the situation with fan feedback vs. team listening to feedback the same, or similar?
Did Civ III's problems ever get fixed? Was the situation with fan feedback vs. team listening to feedback the same, or similar?
Did Civ III's problems ever get fixed? Was the situation with fan feedback vs. team listening to feedback the same, or similar?
AFAIR, there was a last patch (1.21f?) which even re-introduced the submarine bug (other nations' ships running into your subs caused DOW; had being patched out before).
After that, they gave up.
By the same patch (or the one before?) they changed how the FP was working (which was not critized before) claiming that the now confusing behavioiur was the one being intended.
Actually, Civ3's patch history wasn't that much succesful in terms of fan appreciation.
Silver doesn't exist in Civ3, gold isn't a luxury, just a yield-bonus resource, and neither bonus resources nor luxuries require any techs to either reveal or hook up. I can't see why any particular luxury would be vastly better to start with in multiplayer, except for ivory in Civ3 Conquests, so maybe that's what you are thinking of. In C3C, ivory operates as a strategic resource as well as a luxury, allowing construction of the comically overpowered Statue of Zeus wonder; very cheap, great culture, and produces a free stream of units which are better than any other unit in the ancient age, UUs included.With the difficulty set fairly high there are some luxuries (gems, gold, silver) that are insanely good in start positions because you don't have to go out of your way on the tech tree to get them (they come for free on the way to iron working).
By the same patch (or the one before?) they changed how the FP was working (which was not critized before) claiming that the now confusing behavioiur was the one being intended.
Actually, Civ3's patch history wasn't that much succesful in terms of fan appreciation.
Silver doesn't exist in Civ3, gold isn't a luxury, just a yield-bonus resource, and neither bonus resources nor luxuries require any techs to either reveal or hook up. I can't see why any particular luxury would be vastly better to start with in multiplayer, except for ivory in Civ3 Conquests, so maybe that's what you are thinking of. In C3C, ivory operates as a strategic resource as well as a luxury, allowing construction of the comically overpowered Statue of Zeus wonder; very cheap, great culture, and produces a free stream of units which are better than any other unit in the ancient age, UUs included.
Happiness as bureaucracy tanks large portions of your empire, and on slower speeds its completely unfun sitting around and waiting for the techs to be able to expand. It's also a massive problem for multiplayer unless you use a symmetric start map. With the difficulty set fairly high there are some luxuries (gems, gold, silver) that are insanely good in start positions because you don't have to go out of your way on the tech tree to get them (they come for free on the way to iron working).
Most of the time Civ V feels like I'm not playing against the AI, I'm playing against a little smiley face at the top of my screen that is so close to frowning that it restricts most of my options.
exactly! and what does the user do during the first ~40 turns of a civ5 game?
press next turn! imho looks like strange game design
I dont fully agree with some of the ways Civ 3 was characterised. Yes, you got an advantage from expanding (which is good), but it had a price. You could easily make kingdoms of modest sizes running on democracy and go for a space win. On a huge map, an area about the size of North America (or smaller) was plenty if memory serves.
LordTC was actually speaking about Civ5. When playing Civ5 multi-player at the higher difficulties, a start with gold, silver, or gems is very advantageous, as you can get those resources hooked up and reap their happiness bonuses on the way to the military techs.
It's obviously less of an advantage in a single-player game, as Civ5 is ridiculously easy even at the higher levels. The only change is more tedium.
I'm half tempted to put the last line LordTC says here as a profile quote.
It was pointless in Civ III. It's always better to build the city. Colonies made a lot more sense in the Civ IV paradigm but they took them out.One thing I did like about Civ III was the colonies. No need to build a city in the middle of Arctic tundra just to get access to a strategic resource
It was pointless in Civ III. It's always better to build the city. Colonies made a lot more sense in the Civ IV paradigm but they took them out.
There is never a downside to building a city in Civ III. If it's Arctic tundra build the city, hire a scientist and get 3 beakers, 2 gold (one from unit support) and 1 shield. How can a colony which does nothing more than get you the resource, compete with that? For the icing on the cake, you have to be able to defend it.Just out of curiosity, why pointless? In CFC especially with large random maps, certain resources were essential. Colonies were one way of accessing them sooner than building a city to far away from your power base.
The same thing is true of a colony isn't it? Except that there's obviously no way to build a harbour.But you still need to build a road or harbor to connect the city in order to gain the resource, thereby extending the amount of time it takes to get said resource. Not argueing with you over your strategy, was just curious. Thx for responding.
LordTC was actually speaking about Civ5. When playing Civ5 multi-player at the higher difficulties, a start with gold, silver, or gems is very advantageous, as you can get those resources hooked up and reap their happiness bonuses on the way to the military techs.
It's obviously less of an advantage in a single-player game, as Civ5 is ridiculously easy even at the higher levels. The only change is more tedium.
I'm half tempted to put the last line LordTC says here as a profile quote.