I've been trying to play a game on Monarch and actually do well. Afetr being crushed in several games by the AI Ive landed one that Im doing well on (I love the Hippus!).
Outside of AI issues Im cleaning up (automated and AI workers need improved) Im really focusing on the pendulum swing as you upgraqde your high level units into t4 (and sometimes t3) units. Its very dramatic, Im wondering if it is to strong.
For those wondering what Im babbling about let me specify. Early on the game is pretty tough, you have similar units to the AI, and your comparable levels. As you start to win battles the steamroller effect kicks in. Higher level units get even more powerful and your combat odds start to go up. As you tech you start to gain upgrades and suddenly that high level axeman, is a champion, is a knight and can take on nations by himself. At that point the difficulty of the game goes down and with the game only half over (if that) it is basically ended.
I doing a lot of I stuff to try to work on that curve, or to keep them as up on it as possible. But at some point Im wondering if that multiplicitive growth (growing both in promotions and upgrades) is to powerful.
Put another way should a level 4 knight be as effective as he is against a level 1 axeman (ie: 99.9% attack odds)?
There are a few ways we can address this. We could reduce the strength of t4 units, we could reduce the strength of promotions, we could reduce the xp from combat (as the game option does), we could increased the varibility in combat (so you arent as likely to get 99% results).
What do you guys think? Or does anything at all need to be done?
Outside of AI issues Im cleaning up (automated and AI workers need improved) Im really focusing on the pendulum swing as you upgraqde your high level units into t4 (and sometimes t3) units. Its very dramatic, Im wondering if it is to strong.
For those wondering what Im babbling about let me specify. Early on the game is pretty tough, you have similar units to the AI, and your comparable levels. As you start to win battles the steamroller effect kicks in. Higher level units get even more powerful and your combat odds start to go up. As you tech you start to gain upgrades and suddenly that high level axeman, is a champion, is a knight and can take on nations by himself. At that point the difficulty of the game goes down and with the game only half over (if that) it is basically ended.
I doing a lot of I stuff to try to work on that curve, or to keep them as up on it as possible. But at some point Im wondering if that multiplicitive growth (growing both in promotions and upgrades) is to powerful.
Put another way should a level 4 knight be as effective as he is against a level 1 axeman (ie: 99.9% attack odds)?
There are a few ways we can address this. We could reduce the strength of t4 units, we could reduce the strength of promotions, we could reduce the xp from combat (as the game option does), we could increased the varibility in combat (so you arent as likely to get 99% results).
What do you guys think? Or does anything at all need to be done?