Seraiel said:
You're building too few Cottages. For the beginning you'll do ok if you specialize at least 50% (notice the at least, some advise values up to 75% here) of your cities to have almost only Cottages.
While building more cottages is a reasonable solution to the problem, a lack of them isn't in itself a cause of the problem, games can comfortably be won without using any at all.
John Lennon Jr said:
I've been having trouble balancing research and growth on Prince. It seems that once I get past 3 or 4 cities, I start running deficits. I build cottages, but since I am also trying to build cities at a similar pace to the AI, it seems that cottage growth is never fast enough to pay maintenance and research. What might be the problem here?
Running defecits isn't a problem, runnning down to even 0% science can be a strong move in many games. The real problem you have here is that your population is both low and very unproductive.
The main cause of your poor outputs is that your working something like 20 unimproved tiles, thats half of your total population contributing little to nothing.
The only way to solve this and prevent it happenning in more games is to build more workers, 3 for 8 cities is less than a third of the recommended 1.5 workers per city during for players still learning the basics.
In case your thinking it is, leaving forests till you get lumbermills is very rarely a good move, especially leaving so many. Occasionally leaving plains forsts can be ok (though usually its a case of chop them last!) and leaving tundra forests is the best move for them, but anything green should be deforested before the BC years end
!.
The lack of population comes largely from not building the number one economic building in the game, the granary. The fact you have only 1 Granary while having 3 Walls is a major mistake!
After something cheap to gain culture (typically a Monument), which is not always needed, a Granary is going to be top of a cities priorities at east 9 times out of ten.
Stop building so many Monasteries. Outside of big
producers (like a Bureau capital) the 10% bonus isn't going to do much and the culture is expensive. While they do have uses, Monasteries of a non-AP religion are niche builds.
Another problem is some of your cities are seriously lacking in food, especially food thats available quickly as your settling with resources in the outer ring then waiting ages for Monasteries to be built for a border pop. Try to settle closer to food (unless your using a Creative eader), if thats not possible at least build more farms.
Also, I don't see the purpose of running Police State here, if you end up in a war your probably going to be crushed in the state your in, and even if you do survive you won't catch up. Run something economic instead, in general if you don't plan on making good use of Representation theres no point in building the Pyramids.
To be honest if I had played this game with Ind, stone and that capital I probably wouldn't have bothered with cottages at all going for a wonderspam capital instead and stuck with Representation the whole game.