I'm trying to merge this with a different mod, should I keep the BarbarianCiv.ini separate from my mod's .ini, or should I delete the original .ini and rename BarbarianCiv.ini to the first one?
So basically I'm wondering if it is possible that you don't have civs killed off at game-start with this?
I guess, this thing is just an artifact from Warlords.
I think, there you could not add a player, and had to revive an old one instead.
And where's the problem with just putting more civs as standard on your maps?
You can name it YOUR mods name as long as the CvModName and the CvPath are ALL the same.
Capo, you ever played the Legends of Revolution mod with the Barbarian Civ option on? Somehow they figured out a way to get rid of these problems and make new civs out of Barbarian Cities without remowing civs you personally have chosen. I don't know how, but they did indeed do it.